Slavs are not playable without major editing as they are one of the factions that appear in an event. With that said, let's keep this on-topic.
Slavs are not playable without major editing as they are one of the factions that appear in an event. With that said, let's keep this on-topic.
I havent decided wether I'm going to buy BI yet or not. How do the Celts in BI compare to the original RTW Celts and RTR 5.4 Celts? Anyone got some comparisons to share?
Hounds of Culaan are available straight away with the Celts!
yep the slavs don't work and the roxolani is a mistake to sorry about that
won't happen in the future. And the celts are fun to play. Not that diffucult in the begining but when the romans are gone those Romana Britisch are a pain in the ....
Greetz
New lords, new laws
No path of flowers leads to glory, mine is paved with blood and gore
Kill the Romana Britisch general and they will vanish leaving a smaller rebell army. Thats what i did....
Yeah, the Romano-British faction will appear once all Roman provinces have disappeared / been exterminated etc. Just found this out after sacking Londinium with the Celts.Originally Posted by Dradem
They will appear in the centre of Britain, with pretty much a full-stack army. This consisted of several units of Graal Knights, Sarmatian Auxiliaries, British Legionaries, standard (BI) Roman infantry (heavy and light), Archers, Warlords, Monks, and a Roman general. The Romano-British went straight for Londinium after they appeared btw.
As I was overstreched (with basically no troops left), I had to recruit some Noble Cavalry ASAP to even stand a chance against all that heavy cavalry they had. Managed to recruit a unit of mercenary Graal Knights myself:
In the battle, went straight for the faction leader, killed him with a cav spam charge (in wedge), and the rest of the Romano-British army routed almost straight away. There you go, emergent faction destroyed within 3 turns
Just be prepared when the Romano-British appear - make sure you have plenty of heavy cavalry and spear warband already recruited so you can deal with them. Hounds of Culaan just in case![]()
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
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I noticed some people in this thread were saying that the Roxolani and some other factions glitched when they tried to play them. There's a real easy way to get them to work. Just go to your bi/data/text folder and open the campaign_descriptions.txt document and add a faction description for the faction you want to play as (just make sure it's in the exact same format as the descriptions for the other factions). The description can be anything you want, even "the Burgundii were a Germanic tribe famous for the invention of the kind of wine that now bears their name. They migrated to Gaul in the fourth century because they ran out of wine and needed a place to make more."
btw, this only works for factions that are already on the map at the start of the campaign![]()
If electricity comes from electrons, does mortality come from morons?![]()
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