A question for any kindly CA person passing through, who can spare the time to answer, please.
Is there anything the player can do to ...encourage the AI to take an aggressive line towards the player, as opposed to a more passive one?
For example (many more details, if you want them, can be found here, starting from post number 65) I've started two games as the Saxons, both very hard/medium. The first I was practically ignored; no armies, diplomats, anything came my way, and I was able to expand without opposition. The second, oh how I love my second attempt at the Saxons! The WRE attacked me on turn 4, and has been sending sizeable, well-composed armies my way frequently. My barbarian neighbours are fighting each other and eying my lands in a way which leaves me no doubt they intend to invade. I am very literally fighting for survival with everything I have, and I fear I might be defeated, something I have not felt before in RTW. The odd thing is that I did virtually nothing different in either campaign, until the AI forced me to.
In fact the two campaigns are so different I can hardly believe it's exactly the same game.
So, while I can see myself appreciating the random factor of BI when I've played enough to really see it in action, I would also like to have many more campaigns like my second Saxon one. Is there anything I can do to make that more likely? This second game is ... hmm, it's pretty well everything I want from the game: challenge, unpredictability, a need to work hard, needing to react instead of simply act, a real need to plan carefully and then plan again as my old plans get scuppered by the AI. The thought of not finding another campaign like it really worries me. That first game was almost everything I don't want: easy, boring, challengeless, pervaded by the feeling I was the only faction actually 'present' in the game.
As I play I have this feeling I might not get another game like it, but will instead end up with more like my first one, and that's the only damper on my second Saxon campaign. Well, that and a complete lack of time to play, gah!
I'm really very anxious; I hate the thought of losing the game I'm currently loving.
Amphibian conscience demands I add that the first game might have improved if given another 20ish turns, making 40 turns total. But I only get to play for a few hours each week, often a turn at a time, so those 40ish turns before things get interesting last for a very long time. At which point I lose interest; I’d rather write, read, something, anything, than putter about in that boring, isolated world, night after night, week after week. The lively world of my second game, however, now that has me eating my porridge in front of the PC, and has left me rushing to get to work on time two mornings in a row now. The only reason it won’t be three mornings in a row is that I have tomorrow off.
Or as I find myself posting on a rather frequent basis while relating my second Saxon game: Weeee!![]()
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