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Thread: BI: Anyone achieved to make a new map for BI ?

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  1. #1
    is not a senior Member Meneldil's Avatar
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    Default BI: Anyone achieved to make a new map for BI ?

    I'm currently trying to have AovaF map working with BI, and I'm struggling for nothing.

    I'm using a map region with only 3 regions. All of them are listed in descr_region_and_settlement_names_lookup, descr_strat, descr_regions (with Legions' names), descr_region_and_settlement_names (also with legions' names) aswell as descr_win_conditions.

    I have deleted references to all other regions from all text files, descr_win_condition and descr_harvest included.
    I've edited descr_win_condition according to my new map_regions
    I've added settlements to descr_strat according to the new format (which is a bit different from RTW one). And the last but not the least, I deleted the entries in the bottom of descr_strat (with road level and all these things).

    Yet, the game CTD when I try to launch a campaign.

    Is anyone encountering problems with BI map editing ?

  2. #2
    Member Member Stuie's Avatar
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    Default Re: Anyone achieved to make a new map for BI ?

    Quote Originally Posted by Meneldil
    Is anyone encountering problems with BI map editing ?
    Yes. I know the map that was built for FRRE is not working, and I cannot get the TFT map working either.

    A better question might be "has anyone successfully added a new map in BI?" Followed by an explanation as to how.

  3. #3
    Member Member Dromikaites's Avatar
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    Default Re: Anyone achieved to make a new map for BI ?

    I think this has to do with the fact map_heights.tga is useless and instead map_heights.hgt has to be present. That means the situation is exactly the reverse of what used to be the case for RTW 1.0 - 1.2.

  4. #4
    is not a senior Member Meneldil's Avatar
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    Default Re : Anyone achieved to make a new map for BI ?


  5. #5
    Member Member Dromikaites's Avatar
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    Default Re: Re : Anyone achieved to make a new map for BI ?

    Quote Originally Posted by Meneldil
    Great job Meneldil! Now this map_heights.hgt story reminds me of the sprites generator. Jerome said in this thread https://forums.totalwar.org/vb/showt...07966&posted=1 (post #2) that a lot of stuff is actually generated by the .exe file if properly ordered to do so. So maybe there is a command that generates map_heights.hgt from map_heights.tga

  6. #6

    Default Re: BI: Anyone achieved to make a new map for BI ?

    I was looking at this problem as well. I think it is true that the game uses map_heights.hgt instead of the map_heights.tga. I thought I might have had a way to get around this, see below, but I did not get it to work. sorry.

    This is what I tried:
    First, if you delete map_heights.hgt and leave the map.rwm file intact, then the game will still load and work fine (so technically you don't need the height file). Now, if you are making a new map you would not have the map.rwm to use as a replacement for map_heights.hgt. So, secondly, to solve this problem, use a separate installation of RTW (pre 1.3) to generate the map.rwm file. Lastly, port the new map.rwm file into your RTW 1.3/BI installation, using it as a replacement for map_heights.hgt (i.e., delete it).

    After doing some experiments it seems that the map.rwm files from RTW 1.2 are not compatible with RTW 1.3.
    Last edited by Lysander; 10-03-2005 at 23:34.

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