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Thread: BI: Anyone achieved to make a new map for BI ?

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  1. #1
    Member Member Dromikaites's Avatar
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    Default Re: BI: Anyone achieved to make a new map for BI ?

    Quote Originally Posted by Lysander
    I was looking at this problem as well. I think it is true that the game uses map_heights.hgt instead of the map_heights.tga. I thought I might have had a way to get around this, see below, but I did not get it to work. sorry.

    This is what I tried:
    First, if you delete map_heights.hgt and leave the map.rwm file intact, then the game will still load and work fine (so technically you don't need the height file). Now, if you are making a new map you would not have the map.rwm to use as a replacement for map_heights.hgt. So, secondly, to solve this problem, use a separate installation of RTW (pre 1.3) to generate the map.rwm file. Lastly, port the new map.rwm file into your RTW 1.3/BI installation, using it as a replacement for map_heights.hgt (i.e., delete it).

    After doing some experiments it seems that the map.rwm files from RTW 1.2 are not compatible with RTW 1.3.
    The fact the map.rwm from 1.2 doesn't work anymore for 1.3 makes me think that the .exe has the ability to generate .hgt files from .tga, like it does with the sprites. Now we need to know the proper command. Maybe Jerome would oblidge like he did for the sprites.

  2. #2

    Default Re: BI: Anyone achieved to make a new map for BI ?

    THis explains alot, As I have been unsuccessful also on the SPQR map. There may not be a command if not we are in trouble. lol Lets hope there is.

    Right now I am playing with BI to learn it, but I have no plans for PORT SPQR over to BI anytime soon, until we get some answers, there are too many issues popping up making its a modding nightmare. The biggest besides our maps is the -mod: switch which seems no different than with RTW in that you cannot play custom battles. its wierd to say the least.

    Also I noticed Vertex Buffer errors OR lockups when trying to load certain models that we NOT a problem for RTW 1.2 Thats a real pain as I am sure everyone knows how hard it is to get modelers.

    Lets hope Jerome helps, as I have not heard word from him in posts since about week or two before BI release.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  3. #3
    Member Member Dromikaites's Avatar
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    Default Re: BI: Anyone achieved to make a new map for BI ?

    It seems the problem was indeed related to the .hgt file. Alpaca developped a tool that converts map_heights.tga to map_heights.hgt. We (Imperium:TW) tested it for our version of map based on MM2 and it worked.

    So anyone who wants to make a map playable for BI should convert the .tga file into a .hgt first. Thank you Alpaca!

  4. #4

    Default Re: BI: Anyone achieved to make a new map for BI ?

    Quote Originally Posted by lt1956
    The biggest besides our maps is the -mod: switch which seems no different than with RTW in that you cannot play custom battles. its wierd to say the least.
    Are you sure that it doesn't work for custom games? In 1.2 I occasionally played a mod made by Mordred that used the -mod tag on command line to load it, and custom games worked.

  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: BI: Anyone achieved to make a new map for BI ?

    Quote Originally Posted by Nihilist
    Are you sure that it doesn't work for custom games? In 1.2 I occasionally played a mod made by Mordred that used the -mod tag on command line to load it, and custom games worked.
    I know very well that mod (of course )
    MCM installs part of the files in the original Data folder. If all the new files are in the mod folder -mod doesn't work. This was a trial-and-error process, which is really painful in case of a total conversion of the game. I think the problem is the distribution of the files between the mod folder and the normal data folder in RTW directory.
    I tried a similar strategy with Iberia Total War and the game crashed.

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