While you're all tinkering with problems relating to missile weapons, does someone with BI (which, by definition, rules me out) mind testing 1.3 to see if the Macedonian temple_of_hunting_pantheon correctly gives a +5 missile bonus now?
I remember testing weapon/armour upgrades once and not noticing any difference in battle between a +3 upgrade and a +6 upgrade. In all levels of the governor building I added a +6 weapon/armour bonus to one faction using "requires factions {blahblah}" and only +3 to everyone else. In battle I saw not distinct advantage to my units, which should have had a net +3 attack and +3 defense above the enemy. The Unit Recruitment tab of the city information screen showed the +6 bonus correctly. However, the unit info screen of actual units I had built showed only a +3 bonus *both on the campaign map and on the battle map*.
I very much consider it a bug since two buildings in vanilla RTW (temple_of_hunting_awesome_temple and temple_of_hunting_pantheon, buildable by Macedon) are supposed to give a weapon_missile bonus greater than +3, yet they only seem to give +3. Furthermore, with the pantheon and a foundry you should get a +7 bonus to missile weapons but you still only seem to get +3.
I'm just wondering if this is fixed now.
Bookmarks