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Thread: BI feature: AI does not throw weapons!

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  1. #1

    Default Re: BI feature: AI does not throw weapons!

    While you're all tinkering with problems relating to missile weapons, does someone with BI (which, by definition, rules me out) mind testing 1.3 to see if the Macedonian temple_of_hunting_pantheon correctly gives a +5 missile bonus now?

    I remember testing weapon/armour upgrades once and not noticing any difference in battle between a +3 upgrade and a +6 upgrade. In all levels of the governor building I added a +6 weapon/armour bonus to one faction using "requires factions {blahblah}" and only +3 to everyone else. In battle I saw not distinct advantage to my units, which should have had a net +3 attack and +3 defense above the enemy. The Unit Recruitment tab of the city information screen showed the +6 bonus correctly. However, the unit info screen of actual units I had built showed only a +3 bonus *both on the campaign map and on the battle map*.

    I very much consider it a bug since two buildings in vanilla RTW (temple_of_hunting_awesome_temple and temple_of_hunting_pantheon, buildable by Macedon) are supposed to give a weapon_missile bonus greater than +3, yet they only seem to give +3. Furthermore, with the pantheon and a foundry you should get a +7 bonus to missile weapons but you still only seem to get +3.

    I'm just wondering if this is fixed now.

  2. #2
    Senior Member Senior Member Jambo's Avatar
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    Default Re: BI feature: AI does not throw weapons!

    The only way to get the pila/javelin users to throw their javelins before attacking is to remove the "prec" ability from the export_descr_unit file. The side effect of this is that the units will now skirmish until they're out of missiles before they attack. However, sometimes they appear to attack even though they still have thrown ammo left.

    So far I haven't been able to find a more suitable solution to this by modding.
    =MizuDoc Otomo=

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