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  1. #1
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: BI: Adding new cultures? This is interesting...

    For unexpanded RTW, at least, the settlement plans are in data\settlement_plans\, and are referenced per culture in data\descr_settlement_plan.txt. For instance, this snippet:
    Code:
    	plan	Egyptian_Fort			egyptian_fort.txt
    	plan	Egyptian_Village		egyptian_village.txt
    	plan	Egyptian_Town			egyptian_town.txt
    	plan	Egyptian_Large_Town		egyptian_large_town.txt
    	plan	Egyptian_City			egyptian_city.txt
    	plan	Egyptian_Large_City		egyptian_large_city.txt
    	plan	Egyptian_Huge_City		egyptian_huge_city.txt
    The plan names are then grouped into plan-level categories, like so:
    Code:
    	plan_levels		Egyptian_plan_levels
    	{
    		village		Egyptian_Village
    		town		Egyptian_Town
    		large_town	Egyptian_Large_Town
    		city		Egyptian_City
    		large_city	Egyptian_Large_City
    		huge_city	Egyptian_Huge_City
    	}
    And then the cultures are linked to the plan-level groups:
    Code:
    		egyptian		Egyptian_plan_levels
    Unfortunately, I lack the time to test whether these things work, or rather I feel like spending it on other things.
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  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: BI: Adding new cultures? This is interesting...

    I have not been able to create an 8th culture. It has the feel of hardcoding to it, but I may be wrong.

    I have modded the files but it CTDs when I add the new culture name to the culture line in the descr_sm_factions.txt - will it perhaps accept no more than 7 throughout the file?

    If I leave it out, leaving the vanilla culture name in its place, I receive the error that the new culture is not recognised in the EDB and it CTDs - this would indicate that the descr_sm_factions.txt file assign the existence of that culture to the game.

    Is it hardcoded to 6+1?

    Jerome? :)
    "One of the most sophisticated Total War mods ever developed..."

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