Let's forget about shadowing/shadowed by and look at the 2 revolt types. Can anyone fill in the gaps in my knowledge? I've never really looked into until now and I can find no research/threads on the matter.
1. Slave Revolt
Settlement reverts to slave faction, drawing on the predefined units of the rebel tribe. Simple enough.
It occurs when the parent faction loses control of the settlement to a revolt.
2. Loyalist Revolt
Settlement reverts to default culture (i.e. faction).
It occurs when another faction other than the default loses the settlement to a revolt.
How units are chosen for the garrison is unknown to me. It has seemed to be guided by the buildings present but at other times it produces a full range with no recruitment building present and at other time an empty garrison with no buildings present.
Building a core building in the settlement of another culture will make the game look at that settlement as of a new culture and the revolts will be changed accordingly.
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