I have recently had an experience with the Vandal horde which has brought some questions to my mind. They came through Alemanni territory and beseiged and captured western Gaul (Bay of Biscay area) from me for their new homeland. After splitting and defeating their two remaining horde stacks over several seasons, I laid siege to the city and re-captured it, massacring the 15k population to boost my heavily depleated treasury. The Vandals instantly returned to horde status with 6.5 stacks and on the next turn moved south toward the WRE Rebel held Iberian peninsula.
My questions concern how hordes are generated and where they go. The horde appeared just north of my city the instant I captured it, before I could massacre the population. However, I was still able to enjoy the rapine of a 15k population. If the horde left before I entered the city, shouldn't I have found a nearly empty city? If they left only after the massacre, shouldn't they have had far less than 6.5 stacks? It seems wrong that I can massacre an entire city population and still have that population generate a horde.
Also, while the army that took the city is strong, it certainly cannot stand up to 6.5 stacks. The western of the two southern Gaulic cities is very near to this horde as well and lightly defended. However, the horde made no attempt to re-take the city they were generated from nor to attack my nearby settlement. Clearly they have AI requirements that make them move a certain distance before attacking. How far does this move have to be? What exactly prevents them from attacking me, e.g. time limit or distance? Are they 'banned' from attacking my entire faction for a while or only the local cities near where they were generated?
Feel free to use this thread to discuss horde behaviour beyond these questions as well. I don't expect firm answers to these things, but I thought it would be an interesting discussion.
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