Hi I had a qiuck question how long is Bi (turnwise) I want a reasonably long game and also does it make any changes to nromal SP RTW. I must know these things before I buyThanks
Hi I had a qiuck question how long is Bi (turnwise) I want a reasonably long game and also does it make any changes to nromal SP RTW. I must know these things before I buyThanks
There, but for the grace of God, goes John Bradford
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.
I am tired and sick of war. Its glory is all moonshine. It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, for vengeance, for desolation.
start_date 363 summer
end_date 476 summer
CBR
longer than I thought thank youOriginally Posted by CBR
There, but for the grace of God, goes John Bradford
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.
I am tired and sick of war. Its glory is all moonshine. It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, for vengeance, for desolation.
Changes to original RTW from patch 1.3 (bundled with BI) that I have noticed:
-Load-save bug is gone (this is worth the price of admission all by itself in my book)
-Spears beat cavalry, for real this time. Gaul warband took out my faction leader. Twice.![]()
-fixes to recruitment trees and some unit stats (desert axemen in particular)
-shields seem to be more powerful than their numerical rating would indicate, as archery doesn't seem to be as devastating anymore.
-Horse archer bug is supposedly fixed, but I've not tested it myself
"Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.
The turn length is just a third of what RTW was, but this easily balances out due to the fact that there are much fewer provinces to conquer, and the victory conditions are MUCH less than the original 50 provinces (and Rome). For the Celts, all you need is 18 provinces, and Alesia (forgot the BI name) and all of Britannia must be of those 18.
For WRE, you need 38(?), plus Rome, Carthage, Tarraco, and Constantinople, but this balances out too because you start out with a LOT of provinces under your control already (but you WILL cry after turn one when the rebellion and religious strife starts to sink in).
Some factions even go as low as needing only 10 provinces conquered.
Oh my.......Originally Posted by CBR
![]()
I`m almost there without having conquered the necessary provinces![]()
Last edited by Viking; 10-06-2005 at 18:20.
Runes for good luck:
[1 - exp(i*2π)]^-1
Yes it is very difficult to complete by that date.
You have to land grab at every opportunity at take risks leaving your provinces practically undefended.
I hate my signature!
That´s more likely because the stats got changed and the Gauls actually got spear stats (with anti-cavalry boni) which they didn´t have in 1.2, even though they were shown with spears.-Spears beat cavalry, for real this time. Gaul warband took out my faction leader. Twice.
Yeah, I'm having problems too... already at 412 Ad and still owning only 6 provinces... And the Sassanids are making quite a headway to completing their objectives as well, so this me well be the first time I ever see another faction than my own winning...Originally Posted by Viking
![]()
I've been playing around with this & the shields do indeed seem more effective, but only head on, try getting your archers to the side they seem slightly more effective; also using cav. to draw units away from archers & the arrows cause serious hurt when fired into the backs of spearmen. V.cool improvementOriginally Posted by Pode
Bookmarks