Fast question from a frog who presently doesn't have time to even fire up BI, let alone investigate such things, thanks to work.
What exactly do these formations do, then?
Obviously there's the graphical element![]()
Schiltron can't move, according to the manual. Shield wall moves slower, according to the manual, but personally I haven't noticed much, if any, difference between walking in formation and walking normally. Er, but I have not been paying attention really.
Shield wall allows a continuous line with no gaps at all, if multiple units using shield wall are grouped and given the 'single line' formation. This is great, and if CA haven't already seen me say so, I'll repeat in the hopes they notice this time: good job on this; I love it. Small alteration, maybe, but the difference it makes ...
Presumably they give a defence bonus against arrows from head on, but leave the formation very vulnerable from flanks and rear (shield wall here; schiltron is blob shaped, and so has none) . My guess is that the schiltron is a big fat death-trap against missiles, but what of the shield wall?
The manual talks of them being great defensive formations. I wonder why, precisely. Obviously the schiltron cannot be flanked. But do they give stat bonuses and penalties to the men fighting in them, like formations did in the old games?
When using shield wall, are units as good offensively, or is it strictly for defence? I mean, is it a good idea to advance on your enemy in shield wall and then fight in shield wall? Or is that Not A Good Plan At All? If shield wall gives a defensive boost against head-on missiles then advancing in it could be good when facing missiles, but then should the formation be kept for the melee, or should you revert just before contact?
For best defensive effects, is it good to advance and charge with a shield wall, or should it stand still and take charges without trying to move? I would guess at the latter.
From my experience, sadly limited to about 6 hours play as it is, shield wall plus guard mode = one heck of a stiff defence. Offensively, it’s hard to say. I haven’t been able to experiment much: I’ve only been using Saxon spear levies and keels, fighting battles either against rebel peasants or very nasty WRE units. I’ve never used schiltron, but the AI used it once against me. I shot it to death extremely quickly.
Probably more of a Ludus Magna type of thread, but maybe not. Move or not as you please.
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