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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Guide To Adding New Cultures - Discussion

    I have uploaded the first draft of my Complete Guide To Adding New Cultures in BI...

    https://forums.totalwar.org/vb/showt...668#post945668

    This is the thread for discussing it and getting it perfect! ;)
    Last edited by Dol Guldur; 10-06-2005 at 14:36.
    "One of the most sophisticated Total War mods ever developed..."

  2. #2

    Default Re: Guide To Adding New Cultures - Discussion

    So we dont have any hardcoded limit on cultures, or as I understand it, religions? That's pretty cool, and at least one limitation off the modders backs.

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    I'm going to need to research the sound files for a new culture; unit models in the battlemap seem to work, but strat_map voices are currently missing as are the battle events and music. Battle speech has defaulted to Roman.

    This is an area in which help would be appreciated as I know little of the sound text files.


    Sahran,

    7 seems to be the hardcoded limit. Attempts to add an 8th culture fail even after swapping. But even 1 extra culture opens up quite a bit more for us modders!
    Last edited by Dol Guldur; 10-09-2005 at 17:23.
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  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    No problemo:
    You'll have to go through each sound description file, every one of it has "culture" lines. Just search the culture you want (e.g. barbarian) in the text file and append your culture to it.
    You can also add new culture blocks copying the old ones if you want to use custom sounds.
    I guessed this would happen as I know some about sound files from my work on Chivalry...

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Thx. Alpaca.

    Adding my new culture to the culture lines in the export_descr_soudns_stratmap_voice.txt file produced no results.

    I will look into it more.
    "One of the most sophisticated Total War mods ever developed..."

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Oh, I forgot.
    You have to delete or rename data\sounds\events.dat
    But leave the .idx intact or the game will crash.
    I hope that still works as it did in 1.2...

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