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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Thank you.

    Glad to be of help.
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  2. #2

    Default Re: Guide To Adding New Cultures - Discussion

    Odd problem adding a 7th culture in 1.5

    Normally, when you double-click on an ai faction city you get the scroll with a lot of question-marks. It always displays defenses and ports though, if they are present.

    If i start a campaign as one of the factions that i assigned to my new "steppe" culture and look in a city with a wall or port then it is fine, the building graphic and text open no problem. However if i double-click on a steppe-culture city that belongs to the ai, and that city has either a wall or a port, then the game crashs. If i remove the wall/port from the descr_strat and start up again i can double-click the city no problem.

    Just wondering if anyone had come across and soved this problem?
    It's not a map.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Sounds as if the game can't find a tooltip, a file or something to me...
    Might be something completely different, though ;)

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Might need to see some screenshots of the former display problem - no, I've not come across it. You get display problems when something has not been coded in for a new culture - like the diplomacy messages etc.

    As for the CTD, sounds like the culture change has caused some problems with the old culture-faction assignments as build requirements in EDB. Remember that although the cultural terms may still make sense culturally the factions may not if they have been specified as a faction rather than the culture.

    If you post which faction has been reassigned the new culture and post the edb section showing the problem building tree I might be able to see the problem.
    "One of the most sophisticated Total War mods ever developed..."

  5. #5

    Default Re: Guide To Adding New Cultures - Discussion

    The display bit is fine, just the normal thing of getting question-marks instead of the buildings when you double-click an ai city when you don't have a spy close.

    The code is below. As you can see i am using all cultures.

    Code:
    wooden_pallisade requires factions { barbarian, steppe, carthaginian, eastern, egyptian, greek, roman, } and building_present_min_level government_types govtype4 or building_present_min_level barbgovs barbgov4 or building_present_min_level nomadsett smallstlmnt
            {
                capability
                {
                    wall_level 0
                    tower_level 1
                }
                construction  2
                cost  800
                settlement_min town
                upgrades
                {
                    wooden_wall
                }
            }
    I'd normally expect an instant ctd when the game tries to display an info scroll to be related to a text error somewhere but doesn't seem to be. Plus that would normally (i think) show up the same way when you right-clicked a building in one of your own cities. If I start as one of the steppe culture factions and look at a port/wall in one of my starting cities it is fine but not if i start as another faction and then double-click the same city. Strange.

    Just wondered if anyone had seen it. I'll try making copies of the port/wall graphics and renaming them steppe instead of the barb ones the culture file is pointing at.

    Ty both for comments.
    It's not a map.

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    I've not seen a distinction between the AI and Local faction during play; what can the AI do that the player cannot in this regard?

    Have you tried using the faction name(s) instead of the new culture?
    "One of the most sophisticated Total War mods ever developed..."

  7. #7

    Default Re: Guide To Adding New Cultures - Discussion

    Quote Originally Posted by Dol Guldur
    I've not seen a distinction between the AI and Local faction during play; what can the AI do that the player cannot in this regard?

    Have you tried using the faction name(s) instead of the new culture?
    The only distinction is the AI doesn't randomly double-click on enemy cities whereas I do sometimes when i'm thinking (thereby discovering the ctd) :)

    I'll try that idea. Ty again
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