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  1. #16
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Jun 2006
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    Schweitz
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    Default Re: Guide To Adding New Cultures - Discussion

    I'm trying to give egyptian culture eastern buildings so It's just a matter of using the same building models for both culture

    I've red the tutorial and only made changes regarding settlement plans in descr_settlement_plan and I still got egyptian buildings on the battle map, what's wrong ? did I missed something ?

    Code:
    plans
    {
        plan    Egyptian_Fort		       eastern_fort.txt
    	plan	Egyptian_Village		eastern_village.txt
    	plan	Egyptian_Town		      eastern_town.txt
    	plan	Egyptian_Large_Town        eastern_large_town.txt
    	plan	Egyptian_City			eastern_city.txt
    	plan	Egyptian_Large_City	     eastern_large_city.txt
    	plan	Egyptian_Huge_City	    eastern_huge_city.txt
    Code:
    plans_by_level
    {
    
    plan_levels		Egyptian_plan_levels
    	{
    		village	 Eastern_Village
    		town		 Eastern_Town
    		large_town     Eastern_Large_Town
    		city		  Eastern_City
    		large_city	Eastern_Large_City
    		huge_city	Eastern_Huge_City
    Code:
    plan_set default_set
    	{
    		locale any
    		;default		test_levels
    
    		roman			Roman_plan_levels
    		greek			 Greek_plan_levels
    		carthaginian	       Carthaginian_plan_levels
    		egyptian		Eastern_plan_levels
    		eastern			Eastern_plan_levels
    		barbarian		Barbarian_plan_levels
    Last edited by Neon twilight; 09-24-2006 at 01:55.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

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