Thanks It has solved my problem.
Thanks It has solved my problem.
"If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
"You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
"People love chopping wood. In this activity one immediately sees result" -Albert Einstein
Curse of Atlantis a fantasy mod for RTW 1.5
https://forums.totalwar.org/vb/showthread.php?t=68781
I know this is an old thread, but I found something that is missing from the guide (or at least I didn't spot after reading it through a couple of times):
In step 6, you add the new culture to EDB, but no note is given that you also have to edit export_buildings.txt because there are no entries there for your new culture, so any buildings that is culturally (and not factionally) specified in export_buildings will not have an ingame description.
Interesting bug I've come across. I had completed all steps except for step 14 and changing all the text entries in the data/text folder that aren't listed in the guide. The game loaded and everything seemed to be working correctly, except I noticed I was missing building descriptions. I added in all the missing building descriptions, changed the rest of files in data/text that needed changing, and did step 14 by adding nomad to all culture blocks that had barbarian listed as a culture.
The problem is that now when I load RTW, the game loads, but there is no menu options on the main screen. If I click on the single player option (by choosing the top option where the mouse cursor changes) then choose any option on the next menu (again no text), the game instantly CTDs.Code:cultures { barbarian nomad <--- this was added to all barbarian culture blocks }
Any ideas of what is causing the problem?
Last edited by Squid; 03-19-2008 at 00:04.
I can only say that I added the nomad culture to ITW mod for RTW following the tutorial without problems. And the file descr_settlement_plans was modified in the same way, including the nomad culture in all the barbarian slots.
My advice is the same as Dol Guldur.![]()
That's what I ended up having to do, I undid all the work and redid it and had no problem the second time. I figure I messed up something in one of the files in data/text. An interesting thing I did note, I tried to add an entry {SMT_CULTURE_NOMAD} to strat.txt, right after the barbarian entry at the top, and all the in game entries from below that were off by one. It appears that the order of the entries in strat.txt matters.
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