Results 1 to 30 of 63

Thread: Guide To Adding New Cultures - Discussion

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Guide To Adding New Cultures - Discussion

    Thx Squid - I've added in a bit of text to highlight this. All text files that reference culture may of course ge affected.
    "One of the most sophisticated Total War mods ever developed..."

  2. #2
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: Guide To Adding New Cultures - Discussion

    Interesting bug I've come across. I had completed all steps except for step 14 and changing all the text entries in the data/text folder that aren't listed in the guide. The game loaded and everything seemed to be working correctly, except I noticed I was missing building descriptions. I added in all the missing building descriptions, changed the rest of files in data/text that needed changing, and did step 14 by adding nomad to all culture blocks that had barbarian listed as a culture.

    Code:
    			cultures
    			{	
    				barbarian
    				nomad  <--- this was added to all barbarian culture blocks
    			}
    The problem is that now when I load RTW, the game loads, but there is no menu options on the main screen. If I click on the single player option (by choosing the top option where the mouse cursor changes) then choose any option on the next menu (again no text), the game instantly CTDs.

    Any ideas of what is causing the problem?
    Last edited by Squid; 03-19-2008 at 00:04.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Guide To Adding New Cultures - Discussion

    None at all. As other mods have a seventh culture working (in BI and RTW) I can only suggest you backtrack and see if you can narrow down the cause.
    "One of the most sophisticated Total War mods ever developed..."

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Guide To Adding New Cultures - Discussion

    I can only say that I added the nomad culture to ITW mod for RTW following the tutorial without problems. And the file descr_settlement_plans was modified in the same way, including the nomad culture in all the barbarian slots.

    My advice is the same as Dol Guldur.

  5. #5
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: Guide To Adding New Cultures - Discussion

    That's what I ended up having to do, I undid all the work and redid it and had no problem the second time. I figure I messed up something in one of the files in data/text. An interesting thing I did note, I tried to add an entry {SMT_CULTURE_NOMAD} to strat.txt, right after the barbarian entry at the top, and all the in game entries from below that were off by one. It appears that the order of the entries in strat.txt matters.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  6. #6
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Guide To Adding New Cultures - Discussion

    Quote Originally Posted by Squid
    That's what I ended up having to do, I undid all the work and redid it and had no problem the second time. I figure I messed up something in one of the files in data/text. An interesting thing I did note, I tried to add an entry {SMT_CULTURE_NOMAD} to strat.txt, right after the barbarian entry at the top, and all the in game entries from below that were off by one. It appears that the order of the entries in strat.txt matters.
    Yes, not only in that file. I found a similar result, but I cannot remember in which file. It was something related to a victory text for a non-playable faction, and everything below this new line was moved.

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Guide To Adding New Cultures - Discussion

    Yup, some files are like that - basically I think it is the ones where the text has a specific placement rather than solely in a scroll body of text.
    "One of the most sophisticated Total War mods ever developed..."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO