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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Oh, I forgot.
    You have to delete or rename data\sounds\events.dat
    But leave the .idx intact or the game will crash.
    I hope that still works as it did in 1.2...

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    That did the trick! Thx - getting nearer to adding to the tutorial now. I see the folder you point out now contains a bi dat file too.

    One question, a new dat file did not seem to generate...
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  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    No it doesn't.
    The sound files of the game are stored in the .dats or in a subfolder of data/sounds
    You can unpack the dats with a tool of Vercingetorix', or at least you could in 1.2 to get all the sound files out but you shouldn't do that as it seriously slows down loading the game (in vanilla there are some ten thousands of sound files).
    The idx files contain a list of the sound files used.
    events.dat now is different insofar as it links the sounds to game events, but if you delete or rename this file, the "prerogative" goes back to the text files, i.e. the game reads them out instead of the events.dat file.
    You still need the idx because it probably holds a list of game events or something to be linked to the sound files, but I'm not sure about that.

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Thx. Alpaca, now I understand (I think). Are there any tutorials on modding sound anywhere?
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  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    The Guide to Adding a New Culture in BI has been updated to incorporate sound, music and vocal slots for your new culture...

    https://forums.totalwar.org/vb/showthread.php?t=55112

    Comments welcomed.
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  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Lonely soldier:
    Dol Guldur - Shame its only one, but this is still a great discovery ! Every little bit helps!

    Thx. I still awaiting feedback on those who have tried it out - and the way battle-map models tie in to culture needs to be addressed (I am woefully ignorant on the matter).
    Last edited by Dol Guldur; 10-15-2005 at 12:14.
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  7. #7
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    I've got it working as per your tutorial, I used a copy of an Eastern culture to create the new one. Might be worth mentioning when you auto rename files in export_descr_buildings to watchout for unit types named the same as the culture ie 'eastern archers'. The new Lombardi faction ends up with mostly eastern buildings but some roman and barbarian too (I think it's hardcoded religion based buildings?) I've been trying to get my new eastern culture to use egyptian ITEM files but am at a bit of a loss. My modding skills in that department are a bit lacking. It's abit of a dissapointment that BI uses only 3 unique cultures as far as ITEM files go. Top tutorial though, cheers.
    Last edited by hoggy; 10-15-2005 at 11:34.

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