Thx. Alpaca, now I understand (I think). Are there any tutorials on modding sound anywhere?
The Guide to Adding a New Culture in BI has been updated to incorporate sound, music and vocal slots for your new culture...
https://forums.totalwar.org/vb/showthread.php?t=55112
Comments welcomed.
Lonely soldier:
Dol Guldur - Shame its only one, but this is still a great discovery ! Every little bit helps!
Thx. I still awaiting feedback on those who have tried it out - and the way battle-map models tie in to culture needs to be addressed (I am woefully ignorant on the matter).
Last edited by Dol Guldur; 10-15-2005 at 12:14.
I've got it working as per your tutorial, I used a copy of an Eastern culture to create the new one. Might be worth mentioning when you auto rename files in export_descr_buildings to watchout for unit types named the same as the culture ie 'eastern archers'. The new Lombardi faction ends up with mostly eastern buildings but some roman and barbarian too (I think it's hardcoded religion based buildings?) I've been trying to get my new eastern culture to use egyptian ITEM files but am at a bit of a loss. My modding skills in that department are a bit lacking. It's abit of a dissapointment that BI uses only 3 unique cultures as far as ITEM files go. Top tutorial though, cheers.
Last edited by hoggy; 10-15-2005 at 11:34.
Does the guide apply only to BI or does it work in Rome 1.3 as well?
Ok, I think I've mostly cracked it... mostly. I followed your guide and created a new eastern based culture instead of barbarian. I then when through each step changing this new culture to egyptian and copied the egyptian UI from RTW 1.3 over the newly created eastern based culture UI files. Then in descr_settlement_plan.txt as well as the section around line 8576 you mentioned I editted the two sections above that (plans and plans by level) using text from RTW 1.3 settlement files to ad the egyptian paragraphs. This basically resulted in my new culture using mostly egyptian ITEM files in battle mode. I think the remaining buildings are the remnants of the Lombardii tech tree where it can't find egyptian equivalents... I've not tested heavily yet but I think it's close. Hopefully with a new tech tree we will have another set of ITEM files to edit unique to the new culture.
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