Results 1 to 30 of 63

Thread: Guide To Adding New Cultures - Discussion

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Thread killer Member Rodion Romanovich's Avatar
    Join Date
    Mar 2005
    Location
    The dark side
    Posts
    5,383

    Default Re: Guide To Adding New Cultures - Discussion

    Great guide, made adding a slavic culture easy!
    Last edited by Rodion Romanovich; 10-19-2005 at 20:47.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  2. #2
    Thread killer Member Rodion Romanovich's Avatar
    Join Date
    Mar 2005
    Location
    The dark side
    Posts
    5,383

    Default Re: Guide To Adding New Cultures - Discussion

    Some things I've noticed:

    - not editing diplomacy will result in messages like DRT_MESSAGE_BLA_ (looking like the tags for diplomatic messages) appearing instead of the real messages ingame. No crash. But editing them doesn't seem to fix the situation either! Has anyone successfully fixed a new culture with correct diplomatic messages? I tried to copy the roman section of the diplomacy file in Data/text, then editing the part "roman" to "slavic" (the name of my added culture), but to no avail. The diplomacy scroll still shows messages like DRT_MESSAGE_WELCOME_NEUTRAL etc. instead of the actual messages it should show. Screenshot:

    https://i5.photobucket.com/albums/y1.../diplomacy.jpg

    - in order for building descriptions etc. to work in-game, you need to edit export_buildings.txt in Bi/data/text/.
    1. Copy all entries of the form:
    {proconsuls_palace_barbarian} Great Hall

    {proconsuls_palace_barbarian_desc}
    The Great Hall is an unmissable statement of might. The building's size and grandeur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the 'business of empire'. The Great Hall allows for sophisticated development in the city outside its walls, as costly building works can now be undertaken. All aspects of government - civic, military and religious - can be improved as a result.

    {proconsuls_palace_barbarian_desc_short}
    The Great Hall is an unmissable symbol of the tribe's might. Those who live in its shadow can have no doubts as to who is in charge.

    2. In the pasted copy, edit the tag from barbarian to your new culture. In this guide, it would be "chinese". For me, it was "slavic".

    3. Edit the texts if desired
    Last edited by Rodion Romanovich; 10-19-2005 at 21:04.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Guide To Adding New Cultures - Discussion

    Legio,

    Thanks for your post. I will have to look into the diplomatic element when I get time.

    I usually think of the buildings on a factional basis - and mod faction-specific descriptions - which is why it probably never occurred to me to address this matter. Thx.
    "One of the most sophisticated Total War mods ever developed..."

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Guide To Adding New Cultures - Discussion

    I have added Step 15 to the Guide which now allows you to set up all the diplomacy messages for your new culture.

    Thanks to Legio for pointing out this omission. Legio, let me know if you can't get it to work - but I have tested it and it works for me.

    IMPORTANT EDIT: Legio, it looks like you were right - though it is the bottom-most culture that gets displaced, not necessarily the new one. I have subsequently discovered the error your reported now exists for the Nomad culture after adding my new culture. It is strange that it should not allow another when everything else does - I won't have any time to revisit this for a few days :( Any help is appreciated.

    Can a mod please sticky the tutorial? I think it's quite important.
    Last edited by Dol Guldur; 10-23-2005 at 00:33.
    "One of the most sophisticated Total War mods ever developed..."

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Guide To Adding New Cultures - Discussion

    Problem solved - full diplomacy messages now available for all cultures...

    Note that the game rejects the last-occurring culture entry, so place Greek (or Egypt) entries at the bottom of the file for all BI culture diplomacy messages to work - this will not cause Greek diplomacy messages not to display correctly in R:TW as it is read from its own file in the R:TW data folder.
    "One of the most sophisticated Total War mods ever developed..."

  6. #6
    Thread killer Member Rodion Romanovich's Avatar
    Join Date
    Mar 2005
    Location
    The dark side
    Posts
    5,383

    Default Re: Guide To Adding New Cultures - Discussion

    Wow, this is interesting. Shouldn't this mean it's possible to add some more cultures by removing for instance Egyptian too like greek was removed above? Then we could get 8 cultures
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Guide To Adding New Cultures - Discussion

    I already had this thought but the problem with adding the file - if you read back - was not with a file containing old references to R:TW slots :(

    Again, I'm willing to be proved wrong ;)
    "One of the most sophisticated Total War mods ever developed..."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO