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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    I have added Step 15 to the Guide which now allows you to set up all the diplomacy messages for your new culture.

    Thanks to Legio for pointing out this omission. Legio, let me know if you can't get it to work - but I have tested it and it works for me.

    IMPORTANT EDIT: Legio, it looks like you were right - though it is the bottom-most culture that gets displaced, not necessarily the new one. I have subsequently discovered the error your reported now exists for the Nomad culture after adding my new culture. It is strange that it should not allow another when everything else does - I won't have any time to revisit this for a few days :( Any help is appreciated.

    Can a mod please sticky the tutorial? I think it's quite important.
    Last edited by Dol Guldur; 10-23-2005 at 00:33.
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  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Problem solved - full diplomacy messages now available for all cultures...

    Note that the game rejects the last-occurring culture entry, so place Greek (or Egypt) entries at the bottom of the file for all BI culture diplomacy messages to work - this will not cause Greek diplomacy messages not to display correctly in R:TW as it is read from its own file in the R:TW data folder.
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  3. #3
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Wow, this is interesting. Shouldn't this mean it's possible to add some more cultures by removing for instance Egyptian too like greek was removed above? Then we could get 8 cultures
    Under construction...

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  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    I already had this thought but the problem with adding the file - if you read back - was not with a file containing old references to R:TW slots :(

    Again, I'm willing to be proved wrong ;)
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  5. #5

    Default Re: Guide To Adding New Cultures - Discussion

    Great guide, very clear.

    I followed it to add a 7th culture to 1.5. No problems so far.
    It's not a map.

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Thank you.

    Glad to be of help.
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  7. #7

    Default Re: Guide To Adding New Cultures - Discussion

    Odd problem adding a 7th culture in 1.5

    Normally, when you double-click on an ai faction city you get the scroll with a lot of question-marks. It always displays defenses and ports though, if they are present.

    If i start a campaign as one of the factions that i assigned to my new "steppe" culture and look in a city with a wall or port then it is fine, the building graphic and text open no problem. However if i double-click on a steppe-culture city that belongs to the ai, and that city has either a wall or a port, then the game crashs. If i remove the wall/port from the descr_strat and start up again i can double-click the city no problem.

    Just wondering if anyone had come across and soved this problem?
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