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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Problem solved - full diplomacy messages now available for all cultures...

    Note that the game rejects the last-occurring culture entry, so place Greek (or Egypt) entries at the bottom of the file for all BI culture diplomacy messages to work - this will not cause Greek diplomacy messages not to display correctly in R:TW as it is read from its own file in the R:TW data folder.
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  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Wow, this is interesting. Shouldn't this mean it's possible to add some more cultures by removing for instance Egyptian too like greek was removed above? Then we could get 8 cultures
    Under construction...

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  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    I already had this thought but the problem with adding the file - if you read back - was not with a file containing old references to R:TW slots :(

    Again, I'm willing to be proved wrong ;)
    "One of the most sophisticated Total War mods ever developed..."

  4. #4

    Default Re: Guide To Adding New Cultures - Discussion

    Great guide, very clear.

    I followed it to add a 7th culture to 1.5. No problems so far.
    It's not a map.

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Thank you.

    Glad to be of help.
    "One of the most sophisticated Total War mods ever developed..."

  6. #6

    Default Re: Guide To Adding New Cultures - Discussion

    Odd problem adding a 7th culture in 1.5

    Normally, when you double-click on an ai faction city you get the scroll with a lot of question-marks. It always displays defenses and ports though, if they are present.

    If i start a campaign as one of the factions that i assigned to my new "steppe" culture and look in a city with a wall or port then it is fine, the building graphic and text open no problem. However if i double-click on a steppe-culture city that belongs to the ai, and that city has either a wall or a port, then the game crashs. If i remove the wall/port from the descr_strat and start up again i can double-click the city no problem.

    Just wondering if anyone had come across and soved this problem?
    It's not a map.

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Guide To Adding New Cultures - Discussion

    Sounds as if the game can't find a tooltip, a file or something to me...
    Might be something completely different, though ;)

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