Results 1 to 30 of 45

Thread: -mod switch in BI

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default -mod switch in BI

    You know the switch that makes it easy to start different mods from different folders.
    Developers said it got improved in BI.

    But when I try to make some mini-mod this way and use -mod swtich, it starts original RTW which crashes afterwards (due to imcompatile BI files I used).

    I suspect it's beacuse to doesn't look in BI folder at all only in my mini-mod plus original RTW files.

    When I put -mod:bi it starts unmoded BI flawlessly.
    But with -mod:minimod it starts RTW (instead of BI) and then crashes afterwards.

    Help?
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: -mod switch in BI

    One possibility is to use another type of mod switcher. I've just read this:
    http://www.twcenter.net/forums/showthread.php?t=34559

    I haven't tested yet, but if this works it would be easier than the ModSwitcher as it doesn't require any .rmd file.

  3. #3
    CA CA JeromeGrasdyke's Avatar
    Join Date
    Dec 2002
    Location
    At a new top-secret (non-CA) location, surrounded by lots of steel and glass, high atriums, hordes of lovely marketing ladies, and with a new and spacious desk with plenty of room for body-moving.
    Posts
    257

    Default Re: -mod switch in BI

    This is because the fallback directory for the BI exe (version 1.4) is the Rome dataset. This should allow you to make Rome mods which incorporate BI features, although you will want to keep in mind that not all BI features will be available in the 1.3 exe.

    That means that when you're making a mod this way, you're always starting from the Rome dataset, rather than the BI one. If you wanted to make a BI mod which leaves the original BI untouched you could write a little installer which made a copy of the BI directory, renamed it to 'minimod', then installed your extra changed files into it and added a program shortcut to the base directory called "Minimod" which starts rometw-bi.exe with '-mod:minimod' on the command line.

    It may sound a little confusing at first, but I'm sure people will get the hang of it.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  4. #4
    Member Member Stuie's Avatar
    Join Date
    Aug 2001
    Location
    Upper Gwynedd, PA
    Posts
    406

    Default Re: -mod switch in BI

    Quote Originally Posted by JeromeGrasdyke
    That means that when you're making a mod this way, you're always starting from the Rome dataset, rather than the BI one. If you wanted to make a BI mod which leaves the original BI untouched you could write a little installer which made a copy of the BI directory, renamed it to 'minimod', then installed your extra changed files into it and added a program shortcut to the base directory called "Minimod" which starts rometw-bi.exe with '-mod:minimod' on the command line.
    Problem is, that's not working. I made an exact copy of the bi folder and changed nothing, created a new shortcut with -mod:bicopy on the command line, and I get an error:

    "Script Error in bicopy/data/descr_items.txt, at line 15, column 9.
    include file not found in data/descr_items/:'di_spot_items.txt'"

    Considering I changed absolutely nothing, just made a straight copy, that seems a bit problematic.
    Last edited by Stuie; 10-06-2005 at 17:59.

  5. #5
    aka AggonyAdherbal Member Lord Adherbal's Avatar
    Join Date
    Oct 2004
    Location
    Belgium
    Posts
    1,014

    Default Re: -mod switch in BI

    maybe you've missed descr_items.db ? I think that filetype is invisible if you have system files turned invisible, so you might have missed it if you copied all visible files and not the entire folder.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  6. #6
    Member Member Stuie's Avatar
    Join Date
    Aug 2001
    Location
    Upper Gwynedd, PA
    Posts
    406

    Default Re: -mod switch in BI

    Quote Originally Posted by [cF]Adherbal
    maybe you've missed descr_items.db ? I think that filetype is invisible if you have system files turned invisible, so you might have missed it if you copied all visible files and not the entire folder.
    Nope - it's in there. Are you saying you tried this and it works for you?

  7. #7
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: -mod switch in BI

    Quote Originally Posted by JeromeGrasdyke
    This is because the fallback directory for the BI exe (version 1.4) is the Rome dataset. This should allow you to make Rome mods which incorporate BI features, although you will want to keep in mind that not all BI features will be available in the 1.3 exe.

    That means that when you're making a mod this way, you're always starting from the Rome dataset, rather than the BI one. If you wanted to make a BI mod which leaves the original BI untouched you could write a little installer which made a copy of the BI directory, renamed it to 'minimod', then installed your extra changed files into it and added a program shortcut to the base directory called "Minimod" which starts rometw-bi.exe with '-mod:minimod' on the command line.

    It may sound a little confusing at first, but I'm sure people will get the hang of it.

    I understand this completly.
    It is what I feared though. :(

    In such case, I would need 600MB of space for any such mod, making it again not so useful for popular moding (like some bug-fixer that changes a few text file).

    Any chance of making "double fallback switch" for next patch. Would be great.

    Look in minimod folder, if not there look in BI folder if BI-exe is used, if not there either look in original RTW data folder.

    Something similar is used in Civilization3: Conquest expansion.

    Look particular conquest folder, if not there look for expansion folder, if not there look for earlier "play the world" expansion folder, if not there look original Civ3 folder.
    Last edited by player1; 10-06-2005 at 19:48.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  8. #8
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: -mod switch in BI

    data files should be put in minimod\data folder, by the way, not just minimod folder.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  9. #9

    Default Re: -mod switch in BI

    Besides that Custom Battles will not work with the -mod: switch You can copy info and make a small mod that will load but using all the data from the vanilla the custom battles dont work just like in rtw 1.2

    This Problem is REAL Jerome.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO