The thing about Morrowind I found most quirky was the relation between skills, levelling up and bonus points for your attributes. It's been a while, so I may have forgotten some of the detail, but I ended up keeping a tally of how much each of my skills had increased between levels. The ideal was to get three skills up by 10 points and to choose three skills associated with different stats. That way you would get the maximum bonus points for three attributes at each level up. So, for example, I might choose to raise athletics by 10 for a speed boost, sword by 10 for a strength boost and heavy armour by 10 for an endurance boost.
The danger is that if you get your primary skills up to 10, you level up so there was a risk that you would level up quickly without having enough time to raise three skills to 10 and get the maximum bonus points. Often I would prioritise three skills that were not my primary skills to avoid that - e.g. wear medium armour, when heavy armour was my primary skill; wield a club when a sword was my primary etc. I understand with a patch you can train up skills 10 points and still have that count for the bonus attribute, but it still requires some micromanagement. To be honest knowing all this sucked my enjoyment out of the game (I spent hours running and jumping, getting beaten up by mud crabs etc to milk the maximum bonus points). So I am not sure why I am telling you this.![]()
Some other useful pointers:
(1) Unlike say DnD Morrowind really allows a mixed class character - e.g. a fighter-mage. It's best not to choose a pre-made class, but choose major and minor skills etc as you wish. One way of thinking about it is to choose those major skills that you want to be using during the game - e.g. if you want to fight with a sword, pick a sword and then you will be rewarded in game by using it (because it will lead to you levelling up). Minor skills might be those support skills you will find necessary - eg restoration for healing - but don't want to emphasise so much.
(2) For some reason, the default movement speed is painfully slow. For that reason, I prioritised speed as one of the attributes to raise early. You'll walk (or run) a lot in Morrowind.
(3) Endurance is also an attribute to raise early, as it gives you more HPs per level but they are not retrospective.
(4) I found the limited inventory a real problem, especially if you wear heavy armour. So raising strength helps. In the longer term, you want the mark and recall spells to teleport back to a shop (overload yourself, teleport to the shop, sell, then you are unencumbered). I tried a Breton fighter type, but found it hopeless simply due to the initial low carry weight. I settled on a Dark Elf as a pretty balanced race, and also quite in character given the setting.
It's quite an evocative game - seeing a sand storm in a Daedric ruins was awe-inspiring - but ultimately, I found it lack any soul. To me the huge world ended up feeling lifeless, the characters were all ciphers and the story telling was non-existent (unless you get your kicks reading dull in game books). Playing a game like Vampires or the Kotor's really brings Morrowind's deficiencies to home. I wonder if Oblivion will be better in this respect? (There is some hope knowing that Patrick Stewart and Sean Bean will be doing some of the voice work).
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