Page 8 of 15 FirstFirst ... 456789101112 ... LastLast
Results 211 to 240 of 421

Thread: Ran No Jidai:(Mod for RTW) Screenshots

  1. #211

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    *drools*

    just what i always wanted: Shogun Total War with RTW graphics.

    if you need any help just ask. i'm inexperienced at modding though.
    otherwise i know lots about ninjas/shinobis/ninbujin/rappa/whatever and i would gladly be here to inform you of any historical information about them, although i suspect they wont feature too heavily in the game.

    although it looks great, the assassin unit i seen in the screenshots looks very hollywood. and if you're going for complete historical accuracy RTR style i suggest not using ninjas for assassin units.

    keep up the good work!

  2. #212
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    RTR is not complete accuracy style I am afraid , so is not EB , compromises and guesses are very present ..... about the ninja figure I can tell u that is definetly historical , is the classic dark suit .... representative and effective...

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  3. #213
    Member Member NormanPain's Avatar
    Join Date
    Apr 2004
    Location
    Hither and Thither
    Posts
    124

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    attack is right...Ninjas more generally wore blue on stealth missions ;)

  4. #214

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    well i guess it would be stupid NOT to have a ninja as the assassination unit, and to have him dressed like that, but it was always my understanding that the "ninja suit" is a myth perpetrated by kabuki theatre, and that there is nothing to suggest they engaged in assassination missions.

    although if they were successful no one would know.....

    uesegi kenshin is rumoured to have been killed by an assassin's blade thrust up from beneath him as he was using the toilet.

  5. #215
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    The reason we dressed up the Ninja in the "classical" Ninja costum,was that its a strategy map unit.So its more like a symbol. If we had dressed it up to look like just basicly any other individual in the game like a Ninja would have been in reality mostly.I guess we would have got feedback saying whats that unit?
    Ja Mata Tosainu Sama.

  6. #216
    Member Member NormanPain's Avatar
    Join Date
    Apr 2004
    Location
    Hither and Thither
    Posts
    124

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    makes sense

  7. #217
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    The Tsukai Ban.Daimyos Elite messengers and scouts:

    Last edited by Kagemusha; 03-12-2006 at 01:26.
    Ja Mata Tosainu Sama.

  8. #218

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Love the modeling... if only RTW had fabric animations, seeing those ripple in the breeze as the galloped across an open field... :)

  9. #219

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    I love this mod
    all the screens look perfect

  10. #220

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    loving it :) i wonder when abotu its coming out last i herd they sayed shoueld be aroudn begining of spring 2006?... hope theyr almost done man :) i ditn play RTW in a bit i jsut restarted to get back into it and im looking foward to playing this mod :) i renstaleld rtw jsut for this mod :) <<croses fingures and prays >_<!
    Ich bin Der Engel Des Todes... -_-

  11. #221

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    i have never seen so much spelling errors. but i love your comment ;)

    WE NEED TO PLAY THIS MOD!!

  12. #222
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Little prewiew of the Landscape.

    Ja Mata Tosainu Sama.

  13. #223

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    are you kidding me who can fight there it's gonna be so claustrophobic

    and i think it should be greener

  14. #224
    |x-x0|<d -> |f(x)-l|<e Member caio giulio's Avatar
    Join Date
    Dec 2004
    Location
    Italy
    Posts
    33

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    !!!!! I love you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I want to play this mod!!

  15. #225
    Weird Organism Senior Member Drisos's Avatar
    Join Date
    Nov 2004
    Location
    Chushingura
    Posts
    3,626

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Hey Kagemuscha, (and others)

    I dislike those green animations... what are they for? If it's not too hard or too much work I would gently ask you to delete them... - of course, in case the team and the fans agree..
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  16. #226
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Quote Originally Posted by Drisos
    Hey Kagemuscha, (and others)

    I dislike those green animations... what are they for? If it's not too hard or too much work I would gently ask you to delete them... - of course, in case the team and the fans agree..
    Drisos once you get to test RTW.You understand what those are for.Enyone can mod them out if they dont like those.
    Ja Mata Tosainu Sama.

  17. #227

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Quote Originally Posted by Drisos
    I dislike those green animations... what are they for?
    If it's the green arrows you're referring to then they come as standard in Rome Total War. They can be easily switched on or off in the preferences.txt file.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  18. #228
    Weird Organism Senior Member Drisos's Avatar
    Join Date
    Nov 2004
    Location
    Chushingura
    Posts
    3,626

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    ok then it's all ok

    Someday when the mod's finished simple instructions on how to edit such things out should be on the website
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  19. #229
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Today Tomte of Doom went to skinning frenzy and produced 19 new variations of Yumi Ashigaru in about 2 and half hours. So now we have all the necessary skins for that unit.Soon to follow more.Here are couple random skins.Sorry about the crappy graphics card:


    Ja Mata Tosainu Sama.

  20. #230
    Weird Organism Senior Member Drisos's Avatar
    Join Date
    Nov 2004
    Location
    Chushingura
    Posts
    3,626

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    wow... that's 1 about one in 7 minutes!!
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  21. #231
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    The arrows have finally grown up.Thanks to Master Tomte!




    [/QUOTE]
    Ja Mata Tosainu Sama.

  22. #232

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    OMG stop teasing and release this already!!!

  23. #233

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Like me!
    But first, what's about a Beta-release of one or more factions.
    For example one or two historical battles like Sekigahara or Nagashino^^

    And another thing I noticed: Do you have already unit-cards or banners?

  24. #234
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    So today Tomte of Doom played this test skirmish with teppõ ashigaru, and some screens were captured.

    The whole thing opened up nicely with a generous exchange of lead from both sides. His Mõri ashigaru were looking particularly snassy in their new armour, and out of practicality they decided to leave their rations with the baggage train and only carry ammunition, powder and ramrods instead:


    After a while he got bored with putting the AI to shame with their inferior lineup so Tomte decided to go up close and personal. However, the enemy general ruined his plans of fighting down a valiant last stand by making an embarrassing attempt to fall back, clearly too late as his own unit got caught in the thick, and the other two set routing:


    By the time the general had gotten his fill of melee, his other two regiments had reconsidered their possition on running like schoolgirls and turned about to cover their reluctant leader's retreat. From the highgrounds they then went on with a desperate exchange of fire with Tomtes regrouping troops:


    At this point the enemy, more specifically Mogami were hopelessly decimated and already stood no chance of winning. But rather than taking the golden oppertunity and make a timely withdrawal, their general sees a need to waste further lives to a lost cause, committing his own unit to a last attempt to turn the tide. However, his disorganized rabble stands no chance against Tomtes well oiled execution squads:


    A few volleys later, the Mogami has secured themselves the kind of loss that only RTW AI can produce. Fleeing for their dear lives, Kenshin, who has acted as their commanding officer express silent displeasure over his unmotivated and underrepresented involvement in the past events:
    Ja Mata Tosainu Sama.

  25. #235

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Great stuff Guys!

    I havent played STW for ages nad had wished that someone was going to make this development. Will give me something to do when I am not playing the Romans lol

    MCM

  26. #236
    Member Member Taneda Santôka's Avatar
    Join Date
    Jul 2006
    Location
    Begging around...
    Posts
    144

    Default Re: Shogun: Total War (Mod for RTW)

    [/QUOTE]



    Is that the dismounted Daimyo or a Samurai Officer with golden cloak??... I wish I could figure out by myself with a nice beta version... Impatience is rising!

    --- ---

  27. #237
    Elephant Master Member Conqueror's Avatar
    Join Date
    Mar 2005
    Location
    In the Ruins of Europe
    Posts
    1,258

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    It could be a "captain". RTW automatically adds a captain to one of your units when you don't have a proper general to lead the army.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  28. #238
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Today i was fixing the custom battle locations,here are some screenshots.Thanks to Prome we now have these amazing grass textures!

    Here are couple custom battle locations:

    Satomi troops staring at the Kanto plain



    Cavalry skirmish between Takeda and Uesugi troops under Mount Saijo at Kawakanajima.



    And Takeda riders in the nice new grass made by Prom.



    More to follow... :original:

    -Kage
    Ja Mata Tosainu Sama.

  29. #239
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Here is a screenshot from Amako and Date Samurais having a litle disagreement.

    Ja Mata Tosainu Sama.

  30. #240
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,595

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Here are the first screenshots from our latest talent Taneda Santôka on Naginata Ashigaru skins!Great work m8!

    Hojo Naginata Ashis



    Amako troops assaulting Asai

    Ja Mata Tosainu Sama.

Page 8 of 15 FirstFirst ... 456789101112 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO