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Thread: Ran No Jidai:(Mod for RTW) Screenshots

  1. #1
    Shogun Member bthizle1's Avatar
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    Default Ran No Jidai:(Mod for RTW) Screenshots

    Here are our two forums:
    SCC Forums

    TWC forums

    A simple teaser pic:


    This project is designed to be the definitive full conversion historical modification project for the global RTW community to bring back to origins that made great the TW series, SHOGUN total war. It will be focusing on the Sengoku Jidia era in Japan, in which Samurai ruled the lands and Daimyos competed for the title of Shogun.

    Here is a current faction list (remember factions can be removed or added as we see fit):

    Kyushu:

    Shimazu
    Otomo


    Shikoku:

    Chosokabe
    Miyoshi

    Honshu:

    Ouchi
    Mori
    Amako
    Urakami
    Hosokawa
    Ashikaga(Senate)
    Asakura
    Oda
    Imagawa
    Takeda
    Hojo
    Satomi
    Asai
    Uesugi
    Mogami
    Date

    rebels(other Daimyos)

    total of 20 factions +rebels
    So there will be big easy Clans and some little clans, very hard to play.



    The Official Unit list:

    Ashigaru:


    Yari ashigaru

    Naginata ashigaru
    Yumi ashigaru
    Teppo ashigaru

    Foot Samurai:

    Yari samurai
    Te Yari samurai
    Yumi samurai

    Mounted Samurai:

    Yari cavalry
    Cavalry scouts(with yumi)
    Heavy cavalry(generals bodyguard)

    Special:

    Nobori unit(inspirational)
    Uma jirushi(inspirational)
    Nodachi samurai(causes fear, special unit used to hold/take chokepoints and to break wavering troops)
    Naginata Sõhei
    (units tied to temple complexes in sertain provinces, recruitable if owning clan follows the same sect(would require the religion from BI), if not, they should instead appear as rebels)
    Teppo Sõhei
    (see above)

    Further specials such as clan specific units may be discussed, examples are takeda cavalry and shimazu sharpshooters

    Siege:

    Sappers
    Gate-breaker

    Catapult

    (Ladders)
    If units could be made to climb walls by default, it would be better, japanese walls were quite scaleable, siege ladders were not used.

    Basically siege will be a problem since it will be hard to portrait it properly with the RTW-engine.

    Mercenaries:

    Yari Rõnin
    (mid/late era, when clans were destroyed, rõnin increased in number. These masterless samurai were often used during campaigns to increase the number of troops fielded. Many clans have Rõnin shu kashira in their records, these individuals were tasked to organize and lead the rõnin during campaings)

    Teppo Rõnin
    (see above)

    Further mercenaries may be discussed

    Special rebels, independants etc:

    Naginata Ikko Ikki(small contingents, elite core of Ikko Ikki armies)
    Teppo Ikko Ikki(medium contingents)
    Yari peasants Ikko Ikki(medium contingents)
    Kama peasants Ikko Ikki(main contingents, kama, a farmer tool, will be representative of all the ad hoc weaponry)

    Yari Men of Iga
    Yumi Men of Iga
    Teppo Men of Iga
    (The men of Iga defended their area of residence against outside invasions and influence, when Nobunaga made attempts to claim the province by starting the renovation of a local castle, the men of Iga attacked, which promted Nobunagas son Nobuo to make a swift counter-attack, however, he was driven off in shame. Nobunaga eventually quelled all opposition in the region by the siege of Hijiyama, but up until that point, Iga had remained independent from the surrounding might of the Oda clan.

    While the men of Iga are often attributed as "ninja", this is not entirely true, most of them were in fact ji-samurai, but many of them were also skilled shinobi, thus, the men of Iga will have speed/terrain bonuses and the ability to hide in the open, while still maintaining the appearance of lower ranking samurai)

    Hope everyone is satisfied with this spicy element.

    Further rebels, independants etc. may be discussed, the Ainu for example

    Strategic units:


    Emissary
    Kusa(spy)
    Shinobi(Assassin)

  2. #2
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Will this mod be for RTW, or RTW(BI)?

    Also, when is the release? I wanted to get Shogun, but held because of the graphics. You've done what I wanted CA to do!


  3. #3
    Pining for the glory days... Member lancelot's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Will there not be any warrior monks and battlefield ninja? (i know they they probably arnt that realistic but damm they were cool, and on the rome engine could look awsome!!)

    Units so far look excellent, keep it up!
    "England expects that every man will do his duty" Lord Nelson

    "Extinction to all traitors" Megatron

    "Lisa, if the Bible has taught us nothing else, and it hasn't, it's that girls should stick to girls sports, such as hot oil wrestling and foxy boxing and such and such." Homer Simpson

  4. #4
    Shogun Member bthizle1's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Well, the unit list is not final yet, so that is still a possibility, however don't count on it.

  5. #5
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Release date? (approx)


  6. #6
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by Alexanderofmacedon
    Release date? (approx)
    Cant say nothing about it yet.But we are making progress.
    Ja Mata Tosainu Sama.

  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by lancelot
    Will there not be any warrior monks
    Naginata Sõhei and Teppo Sõhei = Warrior Monks, with the first as the good old baddies we remember.

    I must say that this looks most inspiring. Those are beautiful Ashis you have going there.

    You must include Samurai Horse Archers... They were still important in the early period (and make some/one of the older more traditional clans have specialists in this as it was indeed an oldfashioned style).

    I want to give a little pointer.
    Not all Ashis were as well armoured as the guys we see, in fact these were probably the professional Ashis of the late period. Earlier one were much lighter, seldomly armoured with more than a breastplate or similar directional armour, and that brings my little idea. SHIELDS! Not as shields, but the armour can be reflected into the value given by the shieldbonus. So if the soldier has a breastplate only, then give him a shieldbonus, and thus he is nicely protected to the front but he shouldn't ever turn his back to anyone.

    Anyway, what is the Yumi?
    You may not care about war, but war cares about you!


  8. #8
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by Kraxis
    Anyway, what is the Yumi?

    http://www.tucsonkendokai.info/galle...murai-yumi.jpg

    The Yumi was the standard bow of the time.

  9. #9
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Yeah... after following the links for a while that dawned on me.
    You may not care about war, but war cares about you!


  10. #10
    Member Member JeanDeTample's Avatar
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    Smile Re: Shogun: Total War (Mod for RTW)

    Hi there,
    I am so glad this era is still being considered by a modding team. Hearing Tomte is on it gives me much hope for his artwork so far presented at forums was something fanfucktastic. The ashis here look nice. Just a nitpick: isn`t the yellow (takeda ashis) too lemon? looks greenish. Well and are you sure it looks good to have a shiny yellow (green, red, white) clan mon on each helmet and breastplate? That way those ashis look more like hockey players. You see, guys, one thing that looks ugly about the vanilla RTW units are the shiny "uniform" colours (violet, pink, green:). With sengoku jidaj period and every soldier wearing a "sashimino" you can make all those clothing and armor skins more moderate - toned down, with almost no heraldry, instead only on the sashimono. Looks much better and reallistic to me. Well, good luck and keep it up. I cross my fingers for you, guys.

  11. #11
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks for your compliments JeanDeTample.About the Ashi armour we are putting clan mons only to ashigaru armor.The samurai units wont have Mons in their armor.And yes the main identification of units will be the Sashimono.
    Ja Mata Tosainu Sama.

  12. #12
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Here is work in progress for Teppo Ashigaru:
    Ja Mata Tosainu Sama.

  13. #13
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Also Yumi Ashigarus:
    Ja Mata Tosainu Sama.

  14. #14
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    In game pictures of Teppo ashigarus:
    Ja Mata Tosainu Sama.

  15. #15
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Teppo firing? I would like to see how you have managed to cover that hurdle.
    You may not care about war, but war cares about you!


  16. #16
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Dont worry.We will show it as soon as it works.Btw Kraxis how do you like the models?
    Last edited by Kagemusha; 10-17-2005 at 23:46.
    Ja Mata Tosainu Sama.

  17. #17
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    They are great... But one of the things I liked about STW was thatthe units were essentially similar but for the sashimonos. I think there were a few other things, but if two lines of Yari Samurai locked heads it would looks extremely confusing, but very natural. I have never liked the strong colours (though I have come to accept them).

    Going over your list of units I find it to be rather limited in Samurai (read: as infantry) and cavalry. I mean no recruitable heavy cavalry per se. I understand that there was no knight'esque cavalry but Nagafusa's cavalry (Takeda) was considered quite heavy. So a sort of Heavy Cavalry like the one in STW would not be entirely out of place.
    And a sort of personal retainers on foot could be another Samurai unit, perhaps with naginatas of the later chinese style (shorter wide heads). I could get back to you on that as I'm not at home with my books (I have one that could inspire are few useable units I think).
    You may not care about war, but war cares about you!


  18. #18
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Okay btw we are going to have the "fire" cavalry of Takeda and il Naomasa´s red devils as special units,but i cant say much about them in this stage of development.But any info you might have would be greatly appreciated.
    Ja Mata Tosainu Sama.

  19. #19
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Will do...

    I will limit it to weapons and cavalry, but I think it will be mostly infantry.
    You may not care about war, but war cares about you!


  20. #20
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Ok, I done a little bit of digging.

    The term Ashigaru was initially the term for non-samurai warriors, so the Early Ashis should be named thus. But they shouldn't have neither Jingasa, nor katana. Only a simple Hara-ate (front half of a Do-Maru, doable as a shield attribute) and headband with a Wakizashi in the belt. The Yari should be the of simple, short, flangeless type. No crossblades. Te Yari?
    They should be nothing short of craptacular.

    Later on as ashis managed to advance and become good warriors, they even began to recieve favours and social increases.
    Good spearmen were often known as Hirazamurai (the name indicates an increase in status over the lowly ashis), but they were still Ashigaru though this term had now come to encompass an entire grouping rater than a specific type.
    Hirazamurai would be quite similar to your Ashis fighting in the first shots. A good Yari, katana in belt (most likely looted but occationally a leader ignored social conventions and gave his lower status warrios better equipment, 'as long as they win'), good quality if less elaborate armour, often with armguards (not of the sode-type though).
    This would be a most capable unit, basically any Daimyo's main buildingblock.

    Below the classical (though now better armed and armoured) Ashigaru we find the Chugen (part of the Kogashira grouping). Basically attendants, but they were often used directly in combat. They used, oddly enough, quite a few naginatas, but the short Yari mentioned earlier would also be good to use, if they were lucky they had a Wakizashi. They would have a Jingasa and Hara-ate (Do-Maru at best), but that is it, and it would be of bad quality.
    They were always lead by a Samurai officer.

    An interesting group of warriors in Japan are the Otokodate or better the Machi-yakko (or machi-gumi). Basically warriorbands of artisans and merchants fed up by the eternal bullying by Samurai in cities. They were extremely adept at the Bo, Jitte, fan and most interestingly the heavy pipe (yes a long smoking pipe, often reinforced and fitted with guards). Since their enemies were swordwielders these men were at their best against them (as their weapons also indicate). They eventually came to control the cities and forced Daimyos to have their 'Fathers' (leaders) along for trips through their areas.
    They had no armour, but the merchants at least carried swords and Bo staffs. They are the perfect city militia for a game like this. And given a bonus against sword infantry they would be valuable.

    I have found the Samurai footguards I was looking for.
    The Hatamoto-yakko. While these were the principal enemies of the Machi-yakko and were described as wielding swords it only makes sense that in battle their would carry other weapons. In this case a Nagamaki would be good (a Naginata with a longer blade but shorter staff, staff 4/5th of blade), but a chinese style Naginata would not be totally wrong either. In fact any Naginata would do, but the first would be the best considering their special position as footguards.

    Also, while a Sohei is indeed a warrior monk, it is usually used in reference to individuals. For a unit the name Yamabushi would be better. I was thinking that perhaps Naginata Sohei could be an elite of warrior monks while the Yamabushi could be the vanilla warrior monks.

    And the Teppo-Ashi. Take away their Jingasa (replace with headband with inlaid metal plates and a standing ponytail, much like the Yumi-Ashis) and grade down their armour a bit. They are the lowest, being protected by Chugen no less. They could of course have differences regarding factions (the Oda and Shimazu having better equipped Teppo for instance), but in general they were not good in equipment.

    Lastly a unit of cavalry.
    The No-dachi seems to have been adapted to cavalry use, which is hardly surprising, but I have found very little on this. Let that be the weapon of a 'general' Heavy Cavalry unit and it seems fitting.
    Horse armour was used, it was neiter as heavy nor as widely used as European armour. But there was chamfrons of metal fitting the contours of the head, and its body armour consisted of either padded or lacquered leather sewn onto cloth, making it obvious that it was meant to stop arrows.

    Btw, let cavalrymen use Tachis rather than Katanas, meaning let it hang down a little, blade down, opposed to the in-sash blade up of the Katana.
    Last edited by Kraxis; 10-18-2005 at 19:55.
    You may not care about war, but war cares about you!


  21. #21
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks Kraxis there is some very intresting things you mentioned,espesially the Samurai footguards.If you have anything more that you can share with us about them i would be most gratefull.
    Ja Mata Tosainu Sama.

  22. #22
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by kagemusha
    Thanks Kraxis there is some very intresting things you mentioned,espesially the Samurai footguards.If you have anything more that you can share with us about them i would be most gratefull.
    I just saw now that I didn't explain these well enough.
    There was no footguards that I know of per se, but these Hatamoto-yakko are only mentioned in regards to very high ranking samurai making the life miserable for the Otokodate. They are on foot and clearly closely tied to highranking nobles.
    The possibility is there that they might in fact just be usual Hatamoto, but then one wonders why they suddenly needed to form new units whenever they made trouble in cities. So personally I rule out the Hatamoto.
    Attending cavalry? That is very much a possibility. Most Daimyo did travel with fairly extensive cavalry escorts (until the Tokugawa shogunate placed a quite low limit on that). They were 'just normal' Samurai. Walking about in a city makes better sense than riding.
    But if they were just normal cavalry assigned as escort why are they called Hatamoto?

    So I doubt you will ever find any specific reference to a Samurai footguard, but there certainly seems to be circumstantial evidence for them.
    I don't know how demanding you are to the sources, but given the relatively substantial lack of Samurai I think it is fair enough to include 'plausible' units. But I won't impose my will, this is just my preference.
    You may not care about war, but war cares about you!


  23. #23

    Default Re: Shogun: Total War (Mod for RTW)

    Cool!!!!!!!!
    Thankyou!

    I asked if some talented modder would make a RTW version of shogun a month or so ago and my wish is going to come true! yay!!!!!!!!

    The pictures look excellent, very detailed units, great work!


    A few questions though...

    Will it have a SP Campaign? (I really hope it does!)

    And is it for RTW 1.2 or 1.3?

    And.... could I try for a really, really rough release date?


    Anyway, thankyou and to your team again and I think this project will be awesome in the end.

    I wish I could help but I can't mod :(


    Edit: Hey Kagemusha!

    I suck at doing sigs but I added a link to your site in my signature settings. I don't think it's updated yet but I will try again later if not.

    And SP campaign!!! Good stuff!!!

    Your site is excellent by the way. I just spent an hour there reading various posts :) The units look awesome.

    Good luck with your mod and you have a very talented team by the looks of it too.

    I accumulated various links for S:TW era mod when I was hopeful I could teach myself to do modding and I will post them at your other site when I can.

    Thanks again!
    Last edited by SomeNick; 10-18-2005 at 21:22.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97

  24. #24
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks Kraxis for the deeper info.We are now aiming for fast as we can to very rough beta version,so we can start beta testing.After that we can start adding special units to spice up the game.So all that you can find will benefit us.There is never too much information around mate.
    Somenick.Thanks for the compliments. And yes there will be a SP campaign.If you are intrested at supporting our cause everyone is wellcome to use the banner from my sig(made by caprera) to help to spread the knowledge of this Mod.It has been reduced to an size approved by Org rules(under 10kb).
    Last edited by Kagemusha; 10-18-2005 at 21:00.
    Ja Mata Tosainu Sama.

  25. #25
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    screenshot of Naginata Ashigarus,Made by the one and only Prometheus :
    Ja Mata Tosainu Sama.

  26. #26
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Those nags are pretty long... I'm not certain that there were that many very long naginatas.

    But otherwise very good. Nice simple Do-marus, but perhaps the swords could survive a downscaling to Wakizashi. Perhaps barefoot? But I guess that depends on where in the list they are supposed to be. Good Ashis would have footwear if it was so chosen.
    Last edited by Kraxis; 10-19-2005 at 23:59.
    You may not care about war, but war cares about you!


  27. #27
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Okay.Here is the early levy Ashigaru:
    Ja Mata Tosainu Sama.

  28. #28
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    And the late levy Ashis:
    Ja Mata Tosainu Sama.

  29. #29
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Looks good, the mod.

    The naginata polearms are too long. They are supposed to be short polearms....

    Also, when are the Takeda ready?!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

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  30. #30
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks Edy. But hold your horses,these are just basic models we are nowhere near completed with factions.
    Ja Mata Tosainu Sama.

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