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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Those nags are pretty long... I'm not certain that there were that many very long naginatas.

    But otherwise very good. Nice simple Do-marus, but perhaps the swords could survive a downscaling to Wakizashi. Perhaps barefoot? But I guess that depends on where in the list they are supposed to be. Good Ashis would have footwear if it was so chosen.
    Last edited by Kraxis; 10-19-2005 at 23:59.
    You may not care about war, but war cares about you!


  2. #2
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Okay.Here is the early levy Ashigaru:
    Ja Mata Tosainu Sama.

  3. #3
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    And the late levy Ashis:
    Ja Mata Tosainu Sama.

  4. #4
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Looks good, the mod.

    The naginata polearms are too long. They are supposed to be short polearms....

    Also, when are the Takeda ready?!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

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  5. #5
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks Edy. But hold your horses,these are just basic models we are nowhere near completed with factions.
    Ja Mata Tosainu Sama.

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    No problem.

    Just for you to know, I've studied much Japanese history. I even did one year of Japanese...

    Glad to see the mod going well...
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks m8! All the information you can find will help us,so if you find something intresting please post it.
    Ja Mata Tosainu Sama.

  8. #8
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Great mod guys!
    I was wondering if we could see more battle scenes, that one on the first page looked awesome
    When I was a child
    I caught a fleeting glimpse
    Out of the corner of my eye.
    I turned to look but it was gone
    I cannot put my finger on it now
    The child is grown,
    The dream is gone.
    I have become comfortably numb...

    Proud Supporter of the Gahzette

  9. #9

    Default Re: Shogun: Total War (Mod for RTW)

    Awesome!

  10. #10
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Thanks Kraxis and Neongod! Kraxis about the "police" forces,you are right that those would be hard to put in the game and since we will have the core of the Clans armies stationed in the castles,i dont think we will put them in the game.The Naginata samurais you mentioned earlier will be in the game.We will make a Naginata samurai unit which will be only available in the early phase of the game since they were a kind of relic from earlier times in Sengoku Jidai period.ps.dont worry about the spear points those you see are the basic ones from Bi´s shieldwall formation.They will have the correct yari spearheads when they are finished.
    Ja Mata Tosainu Sama.

  11. #11
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Nagae Yari Ashigaru:
    Ja Mata Tosainu Sama.

  12. #12
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by kagemusha
    Thanks Kraxis and Neongod! Kraxis about the "police" forces,you are right that those would be hard to put in the game and since we will have the core of the Clans armies stationed in the castles,i dont think we will put them in the game.The Naginata samurais you mentioned earlier will be in the game.We will make a Naginata samurai unit which will be only available in the early phase of the game since they were a kind of relic from earlier times in Sengoku Jidai period.ps.dont worry about the spear points those you see are the basic ones from Bi´s shieldwall formation.They will have the correct yari spearheads when they are finished.
    Fair enough...
    But everything I have found on the Hatamoto-yakko were that they were late units. Though I understand that they might fit better into the early setting.

    Nagae???
    Anyway those are very well equipped. Better formed lines and they would be equivalent to Hirazamurai.

    Any news on the Chugen or Shimazu Teppo Samurai?
    You may not care about war, but war cares about you!


  13. #13
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    according to my research during the period your using for this mod all samurai were equipped with Katana's, Wakizashi's, Yari's/Naginata's (depended on weather he was on horse or on foot), and Yumi's, plus the armor was lightweight and could stop any slashing attack from a katana dead in it's tracks.

    their Katana's, and Wakizashi's were Strong, Light, and Sharp whereas European swords of the period were heavy, brittle, and dull.

    Japanese Naginata's were sharper than European Pikes and lighter thanks to the way Japanese made the blade and the fact that the handle was made out of hollow bamboo instead of solid oak.

    Japanese Yari's and Yumi's were both lighter than their European counterparts because they were, again, made out of bamboo.

    (aka if the Samurai were in Medieval total war, they would kick the ass of any unit in the game)




    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

  14. #14
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    I wouldn't sell the Europeans so short, they were made for a different type of warfare and would probably beat the average Japanese in a fight during the SJ period and especially during the late Medieval era with their Gothic Armour. Their weapons were good and they used the same weapon making techniques as the Japanese, they were heavier because they were used by larger men and had to deal with heavier plate steel.

    Seriously, I have no idea why people put so much stock in Katanas. Its not like they could cut through a car or anything. They often chipped in battle.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  15. #15

    Default AW: Shogun: Total War (Mod for RTW)

    Hi everybody,

    I got the same prob like smokey_jon_2000,
    would like to help you but I´ve no expirenence with modding

    My knowledge about old Nippon is "ok" (got many books and been to nippon two years ago)
    but I think you got enough help with that stuff.
    But maybe you need someone for translation work from ENG to GER.

    hope the first version of the mod will come soon,
    the movie looks so great that I installed and played STW after watching it.

    So far
    thx for attention

  16. #16
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by antisocialmunky
    I wouldn't sell the Europeans so short, they were made for a different type of warfare and would probably beat the average Japanese in a fight during the SJ period and especially during the late Medieval era with their Gothic Armour. Their weapons were good and they used the same weapon making techniques as the Japanese, they were heavier because they were used by larger men and had to deal with heavier plate steel.

    Seriously, I have no idea why people put so much stock in Katanas. Its not like they could cut through a car or anything. They often chipped in battle.


    one that's properly cared for is lightweight, strong and can cut a man in half with one blow



    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

  17. #17
    Member Member WarHawk1953's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Honorable Kagemusha,
    Most regret not seeing the flower of Nippon not listed as a honorable Strategic Agent, the Geisha. Will this most honorable of assasins be recuited and trained in a most high level ninja dojo, regretably most expensive. Nippon can not lose this most charming flower.

    I humblely ask most honorable Kagemusha, Will you use the mini movies from STW:WE/EVANIMS? To insure proper atmosphere much from the original should be adapted if at all possible. The Atmoshere made STW what it was. I miss this atmosphere that has been lost with MTW,VI and RTW. The suspence of waitng to see if an assination failed or succeded by watching those mini movies.
    WarHawk1953

  18. #18
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by WarHawk1953
    Honorable Kagemusha,
    Most regret not seeing the flower of Nippon not listed as a honorable Strategic Agent, the Geisha. Will this most honorable of assasins be recuited and trained in a most high level ninja dojo, regretably most expensive. Nippon can not lose this most charming flower.

    I humblely ask most honorable Kagemusha, Will you use the mini movies from STW:WE/EVANIMS? To insure proper atmosphere much from the original should be adapted if at all possible. The Atmoshere made STW what it was. I miss this atmosphere that has been lost with MTW,VI and RTW. The suspence of waitng to see if an assination failed or succeded by watching those mini movies.
    Hello Warhawk1953.
    The RTW game engine allows us just to have one kind of Assasin unit.The good news are that you will see the mini movies in the mod that will tell you if the assasination attempt was succesfull or not.
    Ja Mata Tosainu Sama.

  19. #19
    Member Member soibean's Avatar
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    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    gorgeous units
    keep it up

  20. #20

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Great stuff Guys!

    I havent played STW for ages nad had wished that someone was going to make this development. Will give me something to do when I am not playing the Romans lol

    MCM

  21. #21

    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    Time for some screenshots... And time to see the Teppo units in action !

    Takeda Teppo samurais firing...









    And the result of Teppo Samurais covered by Yumi Samurais... Not a single blow was received from Mogami Ahigarus... But they indeed received a lot...



    I hope you enjoyed ! Stay tuned for more screenshots soon...
    Forgive my english, didn't practice for years !

    https://forums.totalwar.org/vb/forumdisplay.php?f=120

  22. #22
    EB Historian/Artist Member Intrepid Adventurer's Avatar
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    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    This mod looks amazing. I'll definitely try it once it's released!


  23. #23
    Member Member Der Schulz's Avatar
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    Default Re: Ran No Jidai:(Mod for RTW) Screenshots

    hi guys its unbelivible that i only heard of the mod today.^^ iam a big fan of the good old S:TW like many other people here too and at the moment i saw the first picture of your mod guys, i could barley behave myself seriously: for me the whole team of RNJ are truly gods and when this game is done i will build a temple for you guys^^ its so facinating that you work so hard on this mod in your free time that i can barley put my feelings in words, so keep it up and dont withdraw! :D you guys came so far and gl for the fortune

    peace

  24. #24
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Quote Originally Posted by kagemusha
    You mean these guys?
    I love them... Sure at bit too much colour but I'm not complaining about that as long as they look the right way.

    And those Yari Cavalry in game... My dear!!! *drool drool drool*

    They are absolutely beautiful... Uuuuuge fangs! Its alright mate, I'm good.
    Oh I went a little Crocodile Steve there. But I ws nearly jumping out of my seat when I saw them.
    You may not care about war, but war cares about you!


  25. #25
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Yup!Im glad you like them. We are trying to have more dirty and poorer look to the Ashis.I also like the Ashi model becouse it´s accurate.They all shouldnt look like Late Nagae Yari Ashis.About the Yari cavalry im starting to consider building a personal shrine to Prometheus.
    Ja Mata Tosainu Sama.

  26. #26
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Could we see the Yari Cavalry with their swords out?
    And I'm pleasantly surprised that they carry Tachis and not Katanas (though it does look rather odd with them inside the leg).
    You may not care about war, but war cares about you!


  27. #27
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    We will supply more pics when Prome gives more proper ones out.This is the first ingame pic i also have seen of them, so i think Prome is still tweaking them.
    Ja Mata Tosainu Sama.

  28. #28
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    Dont forget guys that those units are the second evolution of my previous versions , the third would be the final , and regarding mostly textures , but still would be the base models , so colourings are just provisorial in order to wait the correct by clans colour schemes that will regard upper shirt , pants , pants and shirts logos for upper classes , armour laquering colour , armour lacing colour and mon and sashimono colours.....

    I chose red becouse of practical reasons , is in the middle of the degree scale of colours so I can shift to one side or the others by simple hue saturation and lightning adjoustments....


    A fixed version.....


    Last edited by PROMETHEUS; 10-25-2005 at 14:18.

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  29. #29
    Member Member JeanDeTample's Avatar
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    Default Re: Shogun: Total War (Mod for RTW)

    these are ok, except the T-shirts. Shouldn`t their sleeves be a bit longer? Late nagae are ok too, as well as the guys with their forehead shaved and pony tail knoted up. I just don`t like those T-shirts. But there are MUCH MORE THINGS ONE MUST ADMIRE about VISUAL DESIGN of this mod, that some red T-shirt won`t stop my eyes turning slunt over these screenshots.

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