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  1. #1
    Member Member Murmandamus's Avatar
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    Default Can't finish off hoards due to AI withdrawing

    I have 5 Hun armies of about 20-50 men that I can't get rid of because as soon as I try to fight them (even with just a single unit), they just withdraw off the battlefield. Even if they have already withdrawn once on the strategic map.

    Assassins are no good either because even those that I have trained up to level 4 only have < 10% chance.

    So how do I get rid of them, and how come the AI can withdraw in situations where I can't? Bug?
    Like a wooden man facing flowers and birds.

  2. #2
    Elephant Master Member Conqueror's Avatar
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    Default Re: Can't finish off hoards due to AI withdrawing

    Try automated battles. It might cost you more in casualties but if the hun armies are so small then it shouldn't be a problem. Alternatively, you could completely surround them on the strat map so that they'll be forced to fight to the death.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  3. #3
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Can't finish off hoards due to AI withdrawing

    I "fixed" that problem my gathering an all heavy cav army and rolled over Huns, Slavs, Lombardii you name it

    Of course that might not be possible with factions that doesnt have as heavy heavy like Clibinarii but if it just horsearchers then you dont need that good cav to kill them in melee.

    Edit: oh and concentrate on killing their leaders as they will run out of them at one point and then the faction is dead.

    CBR
    Last edited by CBR; 10-07-2005 at 12:43.

  4. #4
    Elephant Master Member Conqueror's Avatar
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    Default Re: Can't finish off hoards due to AI withdrawing

    CBR, his problem is not beating them in battle, but the fact that they are somehow able to withdraw from it despite being out of movement points, which is likely a bug.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  5. #5
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Can't finish off hoards due to AI withdrawing

    Yes I do find it odd how they would always withdraw. But maybe its because its only horsearchers. Are armies with generals also withdrawing like that?

    CBR

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    Member Member Afro Thunder's Avatar
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    Default Re: Can't finish off hoards due to AI withdrawing

    That's odd, I've never seen anything like that before.
    Proud Strategos of the

  7. #7
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Can't finish off hoards due to AI withdrawing

    Quote Originally Posted by CBR
    Yes I do find it odd how they would always withdraw. But maybe its because its only horsearchers. Are armies with generals also withdrawing like that?
    Especially thoose. I found out that auto-calc won´t work. They always escapes and since a general will regain casualities and grow until the next turn you´ll be faced with an never ending chase. Only way to get rid of them is to kill them off in a player controlled battle. I use a combo of 6 eastern archers (good hit points), one Bosphorian merc and 4 auxiliary cavalry for theese ops.
    Approach the general. Fire at him:
    1.(90%) He attacks your infantry. Outflank with AC and smash into his rear.
    2. He flees, pursuit with AC since they are faster you´ll likely to intercept him.

  8. #8

    Default Re: Can't finish off hoards due to AI withdrawing

    Quote Originally Posted by Shambles
    % is not that simple.

    The fact that you try more does not mean that you increase or decrease your %

    The assasin will still only have 10% chance as he is independant of the 1st and the 1st assasin No longer enters the equasion,

    At 10% chance that would mean 10 assasins have a 99.8% chance of sucsess (or similar)
    Where in actual fact they have 10% chance,
    And there all independant of the others
    No I think I stand correct. If you think about it, my calculation does base on the fact that each event is independent. Lets assume that the general don't get new traits to keep it simple, so each assassin has a .1 chance of success. And how does 10 assassin with .1 probability have .998 expected value? E(.1) = 0.9^10 because basically you fail the whole assassination scheme if all of your 10 attempts fail. And you can't just use 0.1 to multiply, because technically, if your first attempt fail, you still succeed if ANY of your subsequent attempt succeeds. You would be ignoring them if you just use .1 to multiply.

    Since each of the attempts is independent, and to find the expected value of independent events, you multiply the probability together. I mean, if your first attempt fail, then your chance of success is even lower. since now instead of it being .9^10 for failure, it's only .9^9 now. So the probability of failure and success changes as you carry out the assassination.

    I certainly hope that I'm correct. I'm an actuarial minor, and if i'm wrong, then I have to seriously think about my future

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