In their traits list, it says they scare horses.
How does this apply practically? I don't really see how they scare horses in a battle.
In their traits list, it says they scare horses.
How does this apply practically? I don't really see how they scare horses in a battle.
Horse units get a morale malus if close to camels.
Horses don't like the smell of camels.
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Probably best to call it a morale penalty. I've not found "malus" in my dictionary, although it is a logical construction, substituting "mal" for "bon." I have no malice against malus...but some might not understand.Originally Posted by A.Saturnus
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The camels might also be getting a morale bonus (I can't recall.)
There might also be a "frighten_horse" modifier for morale, I don't recall.
Rome Total War, it's not a game, it's a do-it-yourself project.
More exactly, the smell of camel urine. At least according to CA.Originally Posted by Puzz3D
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in mtw, the frighten attribute caused attack and defense penalties to the frightened troops. Not sure how this works in rtw; i asked many times, but no one from CA answered! :P
Malus, a, um: a Latin adjective (of the second declension), meaning bad or evil.
It also means an apple tree, but I am assuming this was not intended.
"I love this fellow God. He's so deliciously evil." --Stuart Griffin
It is like MTW.Originally Posted by Dorkus
The mountattributes are combat bonusses (be they positive or negative). And that is where you find the bonus for and against horses. And it used to contain the bonusses for skirmishers and spearmen too, and we know they are clearcut bonusses for combat.
So remove 2 points in attack from the horse and add 4 to the camel and you have the resulting equation.
You may not care about war, but war cares about you!
Horses would probably also get a morale penalty against llamas, if anyone ever bothered to ride them into battle. And they have spit as a missle weapon.
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Elephants do, but I'm not sure about camels. Maybe their low grunting sound they make?
All animals respond to the unknown with fear and flight. Horses that have not encountered camels or elephants or llama's (a close relative of the camel) or anything else will shy away from them. OTOH, just as humans can be trained to resist that fear, so can horsies.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Just as horses have to be trained for warfare in general. No untrained horse would ever charge into an enemy formation or be controllable on a battlefield. It needs years of daily training.
Horses have a very good sense of smell, helps then find water.
With new animal smells they get skittish.
Camels scare horses by shouting 'BOO!' in secret Camel-to-horse talk. It's enough to unnerve all but the most battle hardened of horses, although deaf ones are immune to the Camel's psychology.
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Best post everOriginally Posted by professorspatula
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There, but for the grace of God, goes John Bradford
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.
I am tired and sick of war. Its glory is all moonshine. It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, for vengeance, for desolation.
Actually, I was asking how they scare horses as how does the game simulate that. Like does it give morale penalties? Or does it reduce the attack of the horses?
I'm guessing morale penalties, as a Roman bodyguard unit broke and ran faster against my Berber Armored Camels than they did my horse units. Another thing that tipped me off to the morale was that the bodyguard unit stopped running after a certain distance and regained his morale (something which is rare when a unit breaks)
Sure, now you change your story, after all our effortOriginally Posted by Taiwan Legion
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Dont write it in stone but I think its a severe morale hit. Horse units will tend to rout when they are attacked by, or are attacking, a camel unit.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Take note...
Originally Posted by Kraxis
You may not care about war, but war cares about you!
Since no one mentioned it yet, all unit stats, including mount effects, can be found in export_unit_descr.txt
From Malus to malice, there's barely a change in pronounciation but the meaning is the same.Originally Posted by Hurin_Rules
There seems to be a Biblical ('Garden of Eden') link to this, which makes me think that the Roman word for 'apple' or 'apple tree' might have been something else.Originally Posted by Hurin_Rules
I forget who kicked off the whole concept of taxonomy and using Latin names to classify plants and animals but it didn't really catch on until the 19th century, I think. Practically every dialect of English had its own names for things so, with that and the need to communicate internationally as well, it simply had to be done. Whoever had the idea of Genus:Malus, for apple varieties, must have been an ecclesiastical type. Or had a quirky sense of humour...![]()
EYG
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I believe "pomum" is the common Latin for apple.
Hence Pomme.
¡Mueran todos los reyes!
I would think that it is the smell too. Don't believe me? Get near a camel, take a deep breath!Originally Posted by Imperator Severn
They smell really bad.
They taste worse!
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