in mtw, the frighten attribute caused attack and defense penalties to the frightened troops. Not sure how this works in rtw; i asked many times, but no one from CA answered! :P
in mtw, the frighten attribute caused attack and defense penalties to the frightened troops. Not sure how this works in rtw; i asked many times, but no one from CA answered! :P
Malus, a, um: a Latin adjective (of the second declension), meaning bad or evil.
It also means an apple tree, but I am assuming this was not intended.
"I love this fellow God. He's so deliciously evil." --Stuart Griffin
From Malus to malice, there's barely a change in pronounciation but the meaning is the same.Originally Posted by Hurin_Rules
There seems to be a Biblical ('Garden of Eden') link to this, which makes me think that the Roman word for 'apple' or 'apple tree' might have been something else.Originally Posted by Hurin_Rules
I forget who kicked off the whole concept of taxonomy and using Latin names to classify plants and animals but it didn't really catch on until the 19th century, I think. Practically every dialect of English had its own names for things so, with that and the need to communicate internationally as well, it simply had to be done. Whoever had the idea of Genus:Malus, for apple varieties, must have been an ecclesiastical type. Or had a quirky sense of humour...![]()
EYG
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I believe "pomum" is the common Latin for apple.
Hence Pomme.
¡Mueran todos los reyes!
I would think that it is the smell too. Don't believe me? Get near a camel, take a deep breath!Originally Posted by Imperator Severn
They smell really bad.
They taste worse!
Strength and Honor
Celt Centurion
It is like MTW.Originally Posted by Dorkus
The mountattributes are combat bonusses (be they positive or negative). And that is where you find the bonus for and against horses. And it used to contain the bonusses for skirmishers and spearmen too, and we know they are clearcut bonusses for combat.
So remove 2 points in attack from the horse and add 4 to the camel and you have the resulting equation.
You may not care about war, but war cares about you!
Horses would probably also get a morale penalty against llamas, if anyone ever bothered to ride them into battle. And they have spit as a missle weapon.
Inca: Total War!
Elephants do, but I'm not sure about camels. Maybe their low grunting sound they make?
All animals respond to the unknown with fear and flight. Horses that have not encountered camels or elephants or llama's (a close relative of the camel) or anything else will shy away from them. OTOH, just as humans can be trained to resist that fear, so can horsies.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Just as horses have to be trained for warfare in general. No untrained horse would ever charge into an enemy formation or be controllable on a battlefield. It needs years of daily training.
Horses have a very good sense of smell, helps then find water.
With new animal smells they get skittish.
Take note...
Originally Posted by Kraxis
You may not care about war, but war cares about you!
Since no one mentioned it yet, all unit stats, including mount effects, can be found in export_unit_descr.txt
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