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  1. #1

    Default Re: Scripting Question

    I think Dromikaites hit it right on the head: yeah, the idea is very possible (and not that hard to do), given that the assumption that the capital doesn't change.

  2. #2
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Scripting Question

    Ahh Thank you!

    Alright lets simplify here. And I appreciate any help in the area of scripting - I am complete Ignorant when it comes to that hehe...

    Lets take 3 Cities

    A-B-C

    How would I go about scripting the condition and triger (what files?), so that when city A is conquered by a specific faction, the cities B and C revert to that Faction?

    Thank you much for any help!
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  3. #3
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Scripting Question

    Quote Originally Posted by Suraknar
    Ahh Thank you!

    Alright lets simplify here. And I appreciate any help in the area of scripting - I am complete Ignorant when it comes to that hehe...

    Lets take 3 Cities

    A-B-C

    How would I go about scripting the condition and triger (what files?), so that when city A is conquered by a specific faction, the cities B and C revert to that Faction?

    Thank you much for any help!
    .
    Ahh, reminds me the Heavy War Galleon mutinying and joining Nicholas when he sinks the Frigate off Costa Sinistra. Good mods live many lives.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  4. #4
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Scripting Question

    Hello HB :)

    Yes a bit like that I guess, I just want to learn the possibilities of scripting here, if someone is willing to share their knowledge on the subject.

    I mean I read the Scripting threads, one lists the triggers, the other tells how to send ready commands to the console. While both are good threads, I see the latter as a way of making custom cheats...which is not bad considering that it is a begining of exploration of what is possible or not, but in both cases I am not knowledgeable enough to turn this information in to something functional in game...in the sence that it is part of the gameplay of a given mod...

    Hence, this thread to ask help...
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

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