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Thread: Modding onagers

  1. #1
    The Dark Knight Member wlesmana's Avatar
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    Default Modding onagers

    I'm having problems modding the model of onagers. The model itself is fine except for one thing: the dying model. Apparently the game is using 3 models: regular (with LODs), dying (for animation since it requires a more complex skeleton than regular) and dead (no skeleton).
    The problem is I can't import the dying model (onager_dying_model01.cas) for some reason. It always ended up as just a clump of skeletons, no mesh. I'm using 3dsmax7 and cas importer 69b.

    Anyone got any ideas?

  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Modding onagers

    No idea at all? Anyone?

  3. #3

    Default Re: Modding onagers

    Honestly I haven't had a problem with the dead models for onagers, they worked fine for me. Maybe its a problem with your 3ds max preferences?
    Hegemonia Lead Modeller.

  4. #4
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Modding onagers

    snevets> I'm trying to get the dying model though, not the static dead model. If the former is what you meant, can you do me a favor and send me the max file of the dying model? :)

  5. #5

    Default Re: Modding onagers

    I would but I'm having real problems with 3ds max right now, as soon as I get it working I'll pm you.
    Hegemonia Lead Modeller.

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