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Thread: Hit point animations

  1. #1

    Default Hit point animations

    Is there any way to make a differing model for different amounts of hit point loss on a unit the way that walls do?
    Hegemonia Lead Modeller.

  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
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    1,145

    Default Re: Hit point animations

    Im almost positive thats a no.

  3. #3

    Default Re: Hit point animations

    It is a MOST DEFINITE no.

    If it were possible, there would be blood effects, injured models and all that sort of thing already in play. There is only 1 skin per model, and the only model swapping that goes on is for distance of viewing. Would make a nice addition...but it ain't gonna happen.
    Careless Orc Costs Lives!

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