Is there any way to make a differing model for different amounts of hit point loss on a unit the way that walls do?
Is there any way to make a differing model for different amounts of hit point loss on a unit the way that walls do?
Hegemonia Lead Modeller.
Im almost positive thats a no.
It is a MOST DEFINITE no.
If it were possible, there would be blood effects, injured models and all that sort of thing already in play. There is only 1 skin per model, and the only model swapping that goes on is for distance of viewing. Would make a nice addition...but it ain't gonna happen.
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