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Thread: Cheat codes (kind of)

  1. #1
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Cheat codes (kind of)

    If you press the button "tilde". The one to the left of the number 1 and above the tab buttom you get something called "Romeshell". When this comes up you can type in codes to get things.

    I've only heard of one.

    It is: Oliphaunt, which gives huge mercenary elephants. (like in Lord of the rings)

    Do you guys know of any others? Please post them.


  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Cheat codes (kind of)

    There are a lot of them... Ther is thread where they are posted.

    I only use toggle_fow, as it reveals the map. That's nice when you want to check up in the Hordes and their progress.
    You may not care about war, but war cares about you!


  3. #3
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Cheat codes (kind of)

    yes, toggle_fow is the only one I know and use.

    To bad though is that turns take forever to complete when fog of war is off, so you just have to toggle it off once you want to complete your turn, that's the only down-side with that code..

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  4. #4
    Member Member TB666's Avatar
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    Default Sv: Re: Cheat codes (kind of)

    I only use the money cheat and seems to be a life-saver in BI.
    Oh and it is "add_money 9999999".
    You will not get that much, you will get 30000 but it is a easy way to make sure you get the most money you can.

  5. #5
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Cheat codes (kind of)

    Quote Originally Posted by Dutch_guy
    yes, toggle_fow is the only one I know and use.

    To bad though is that turns take forever to complete when fog of war is off, so you just have to toggle it off once you want to complete your turn, that's the only down-side with that code..

    Actually there's a way round this. Just disable "follow AI movement", and then your turns will be much quicker with the FOW disabled! :)
    =MizuDoc Otomo=

  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Cheat codes (kind of)

    Well, I simply turn it on, check up on the hordes, then turn it off again to finish my turn. I do that once in every five or so turns so I don't gain much from it.

    I don't like using cheats really. But they do serve purposes at times.
    You may not care about war, but war cares about you!


  7. #7

    Default Re: Cheat codes (kind of)

    Rome Shell is a command console for the game. You can enter it by pressing the key to the left of the 1 key. That's the tilde key on my keyboard.
    This is a complete set of shell commands as posted by Finn last Oct 25, 2004. Many of these are restricted commands which are not enabled. The ? to get help within the shell doesn't work, and there is no official documentation on how to use these commands.

    toggle_tow : shows/hides the tabbed output window
    add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction
    add_population : adds an amount of population to a settlement, can be negative
    move_character , : moves named character to position on campaign map
    auto_win : the attacker or defender wins the next autoresolved battle
    create_unit : creates one or more units of the specified type
    toggle_fow : toggles the fog of war on or off
    toggle_restrictcam : toggles camera restrictions on or off
    give_ancillary : gives the character an ancillary
    give_trait : gives the character a trait at level (default = level 1)
    process_cq : Completes all (possible) construction pending in queue
    character_reset : resets the character back to it's start of turn settings
    show_cursorstat : shows the cursor position and region id
    bestbuy : sells units cheaper
    oliphaunt : big elephants
    jericho : and the walls came a-tumblin' down
    write_ui_cache: writes out the ui texture cache to disk
    toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
    give_trait_points : gives the character points for trait
    list_traits : lists all the available traits
    list_ancillaries : lists all the available ancillaries
    mp : gives the character movement points
    list_characters : lists all the characters in the world or those belonging to a faction
    show_landings : shows the landing positions available to the ai from a given region, default hides them
    filter_coastlines : applies filter to world map coastlines
    toggle_coastlines : toggles strategy map coastline display
    set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
    ai_turn_speed : sets the maximum speed of turn processing during the ai round
    amdb_min : sets aerial map overlay depth bias for min zoom
    amdb_max : sets aerial map overlay depth bias for max zoom
    amdb_offset : sets aerial map overlay offset towards camera
    zoom : zooms to specified aerial map zoom
    set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
    regenerate_radar: Does what it says on the tin
    adjust_sea_bed : adjusts whole sea bed to specified height
    reload_shaders : reloads all vertex shaders
    reload_textures : reloads all textures
    toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
    building_debug: toggles building debug mode. TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes. G damages mouse-over building. P displays plaza.
    reset_display: Forces a display_close(); display_open() display reset cycle
    toggle_underlay:
    toggle_overlay:
    process_rq : Completes all (possible) recruitment pending in queue
    force_diplomacy : Forces the negotiator to accept or decline a proposition
    diplomatic_stance : Set the diplomatic stance between the two factions
    invulnerable_general : makes that named general invulnerable in battle
    test_ancillary_localisation: adds all ancillary to the character info display. Ancillaries aren't actually added to the character
    perf_times: Toggle display of simple performance times of game update vs display
    burn_piggies_burn : ignite all the piggy winks
    test_message: Test the event message specified in descr_event_enums.txt
    show_terrain_lines : display defensive terrain features
    message_collation_set: Set the message collation on or off (sets all factions)',0
    show_all_messages: Show all messages to all factions (on/off)
    clear_messages: Clear all the current stacked messages
    puppify_my_love
    reapply_rigid_model_influence
    toggle_flowing_water: toggles display of campaign map flowing water
    nw_stats: toggles display of network stats.
    toggle_pr: toggles pr mode.
    list_units : lists all of the units in an army, with details.
    victory : show victory message for faction for short or long campaign.
    trigger_advice: triggers an advice thread
    damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present'
    test_victory_scroll : 'Opens up the victory scroll declaring that the given faction is the victor
    date : changes the campaign date to the given year
    season : changes the campaign season to the given season
    upgrade_effect : triggers unit upgrade effect
    force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance
    force_battle_defeat : forces the local player's alliance to win the battle, completely destroying the enemy alliance
    output_unit_positions : output the positions of all units in the battle to the specified file
    show_battle_paths : show all valid processed paths in the pathfinder
    show_battle_paths_for_unit : show all valid processed paths in the pathfinder for a specific unit given a unit id
    show_battle_street_plan : show the street plan for the settlement
    show_battle_marker : display a marker at (x, y) for t seconds
    show_battle_circle : display a circle at (x, y) of r radius for t seconds
    diplomacy_mission : creates a diplomacy mission
    event : creates an event at position
    kill_character : kills a character with the given name
    control : switches player control to specified faction; old faction may not act correctly as ai faction
    create_building : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
    capture_settlement : evicts any resident characters and armies and gives the settlement to the local player
    disable_ai : disables the ai, so that it does nothing
    halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
    run_ai : re-starts an ai turn sequence after disableai or haltai has been triggered
    Last edited by Puzz3D; 10-09-2005 at 02:24.

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  8. #8

    Default Re: Cheat codes (kind of)

    toggle_fow is the only 'useful' cheat really (for those who hate to cheat ), especially if you're really stuck for map. Im more likely to use it in BI than RTW though.. Those damn hordes scare me!

  9. #9
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Cheat codes (kind of)

    Quote Originally Posted by Puzz3D
    Rome Shell is a command console for the game. You can enter it by pressing the key to the left of the 1 key. That's the tilde key on my keyboard.
    This is a complete set of shell commands as posted by Finn last Oct 25, 2004. Many of these are restricted commands which are not enabled. The ? to get help within the shell doesn't work, and there is no official documentation on how to use these commands.

    toggle_tow : shows/hides the tabbed output window
    add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction
    add_population : adds an amount of population to a settlement, can be negative
    move_character , : moves named character to position on campaign map
    auto_win : the attacker or defender wins the next autoresolved battle
    create_unit : creates one or more units of the specified type
    toggle_fow : toggles the fog of war on or off
    toggle_restrictcam : toggles camera restrictions on or off
    give_ancillary : gives the character an ancillary
    give_trait : gives the character a trait at level (default = level 1)
    process_cq : Completes all (possible) construction pending in queue
    character_reset : resets the character back to it's start of turn settings
    show_cursorstat : shows the cursor position and region id
    bestbuy : sells units cheaper
    oliphaunt : big elephants
    jericho : and the walls came a-tumblin' down
    write_ui_cache: writes out the ui texture cache to disk
    toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
    give_trait_points : gives the character points for trait
    list_traits : lists all the available traits
    list_ancillaries : lists all the available ancillaries
    mp : gives the character movement points
    list_characters : lists all the characters in the world or those belonging to a faction
    show_landings : shows the landing positions available to the ai from a given region, default hides them
    filter_coastlines : applies filter to world map coastlines
    toggle_coastlines : toggles strategy map coastline display
    set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
    ai_turn_speed : sets the maximum speed of turn processing during the ai round
    amdb_min : sets aerial map overlay depth bias for min zoom
    amdb_max : sets aerial map overlay depth bias for max zoom
    amdb_offset : sets aerial map overlay offset towards camera
    zoom : zooms to specified aerial map zoom
    set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
    regenerate_radar: Does what it says on the tin
    adjust_sea_bed : adjusts whole sea bed to specified height
    reload_shaders : reloads all vertex shaders
    reload_textures : reloads all textures
    toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
    building_debug: toggles building debug mode. TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes. G damages mouse-over building. P displays plaza.
    reset_display: Forces a display_close(); display_open() display reset cycle
    toggle_underlay:
    toggle_overlay:
    process_rq : Completes all (possible) recruitment pending in queue
    force_diplomacy : Forces the negotiator to accept or decline a proposition
    diplomatic_stance : Set the diplomatic stance between the two factions
    invulnerable_general : makes that named general invulnerable in battle
    test_ancillary_localisation: adds all ancillary to the character info display. Ancillaries aren't actually added to the character
    perf_times: Toggle display of simple performance times of game update vs display
    burn_piggies_burn : ignite all the piggy winks
    test_message: Test the event message specified in descr_event_enums.txt
    show_terrain_lines : display defensive terrain features
    message_collation_set: Set the message collation on or off (sets all factions)',0
    show_all_messages: Show all messages to all factions (on/off)
    clear_messages: Clear all the current stacked messages
    puppify_my_love
    reapply_rigid_model_influence
    toggle_flowing_water: toggles display of campaign map flowing water
    nw_stats: toggles display of network stats.
    toggle_pr: toggles pr mode.
    list_units : lists all of the units in an army, with details.
    victory : show victory message for faction for short or long campaign.
    trigger_advice: triggers an advice thread
    damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present'
    test_victory_scroll : 'Opens up the victory scroll declaring that the given faction is the victor
    date : changes the campaign date to the given year
    season : changes the campaign season to the given season
    upgrade_effect : triggers unit upgrade effect
    force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance
    force_battle_defeat : forces the local player's alliance to win the battle, completely destroying the enemy alliance
    output_unit_positions : output the positions of all units in the battle to the specified file
    show_battle_paths : show all valid processed paths in the pathfinder
    show_battle_paths_for_unit : show all valid processed paths in the pathfinder for a specific unit given a unit id
    show_battle_street_plan : show the street plan for the settlement
    show_battle_marker : display a marker at (x, y) for t seconds
    show_battle_circle : display a circle at (x, y) of r radius for t seconds
    diplomacy_mission : creates a diplomacy mission
    event : creates an event at position
    kill_character : kills a character with the given name
    control : switches player control to specified faction; old faction may not act correctly as ai faction
    create_building : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
    capture_settlement : evicts any resident characters and armies and gives the settlement to the local player
    disable_ai : disables the ai, so that it does nothing
    halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
    run_ai : re-starts an ai turn sequence after disableai or haltai has been triggered
    That was very nice of you. Thank you.


  10. #10
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Cheat codes (kind of)

    Those are for RTW.

    Dunno if they work for BI.
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  11. #11
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Cheat codes (kind of)

    Quote Originally Posted by Jambo
    Actually there's a way round this. Just disable "follow AI movement", and then your turns will be much quicker with the FOW disabled! :)
    thanks a lot Jambo! I'll give it a go.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  12. #12
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Cheat codes (kind of)

    Quote Originally Posted by Dutch_guy
    thanks a lot Jambo! I'll give it a go.

    Yeah, that works. That's what I do!


  13. #13
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Sv: Re: Cheat codes (kind of)

    Quote Originally Posted by TB666
    I only use the money cheat and seems to be a life-saver in BI.
    Oh and it is "add_money 9999999".
    You will not get that much, you will get 30000 but it is a easy way to make sure you get the most money you can.
    youll get 40000 and dont do like add money 9999999999999999 cuz it will take money of you when you do that

    We do not sow.

  14. #14
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Cheat codes (kind of)

    The "toggle_fow" works in BI. The "add_money" does not however, and I don't know if it ever did. I didn't need money cheats on R:TW


  15. #15

    Default Re: Cheat codes (kind of)

    Quote Originally Posted by Kraxis
    Well, I simply turn it on, check up on the hordes, then turn it off again to finish my turn. I do that once in every five or so turns so I don't gain much from it.

    I don't like using cheats really. But they do serve purposes at times.
    I think CA created spies for a reason. If you spy enough you don't need FOW off

  16. #16
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: Cheat codes (kind of)

    Quote Originally Posted by Dutch_guy
    yes, toggle_fow is the only one I know and use.

    To bad though is that turns take forever to complete when fog of war is off, so you just have to toggle it off once you want to complete your turn, that's the only down-side with that code..

    if u de-select show ai movements before a new camapign turns are just as fast with fog of war on.

    *edit* didnt read all the posts, just saw this was already discussed.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  17. #17
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Cheat codes (kind of)

    Quote Originally Posted by Taiwan Legion
    I think CA created spies for a reason. If you spy enough you don't need FOW off
    If you had spies all overthe place it wold be possible to track the Hordes, but you simply don't have that kind of time and resources. I do it not to get an advantage, but to get a feeling of how the game is going.
    If the Vandals and Huns are lethargic then I will drop the campaign and other stuff like that.

    Besides I use spies for cities near my borders.
    You may not care about war, but war cares about you!


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