Are you saying the manufactured generals got adopted/MOTH?Originally Posted by magnum
The question is would captains have gotten MOTH anyway. In RTW if you were low on family members, the game tended to give them to you.
Are you saying the manufactured generals got adopted/MOTH?Originally Posted by magnum
The question is would captains have gotten MOTH anyway. In RTW if you were low on family members, the game tended to give them to you.
Yes, the made generals got adopted. As to would a captain leading the army have been adopted I don't know. It is most certainly possible as since I had 4 family members and 12 provinces, the game does start giving more adoptions/moth. All I can say is that all of the made generals I had were immediatly either adopted or moth upon their first combat. And it was them as the name on the papers was the same as made generals name. In addition no new unit appeared as it does when you get a moth for a captain.
Magnum
Even if they arent actual family members, the inclusion of the religious traits allows you to zerg rush the enemy with religion, eliminating unrest within one or two turns. The fact that said general also gains things like Superior Cavalry General traits and other neat things, they can be used to dominate the battlefield. One made-to-order general of mine gained enough experience (two gold chevrons) to clear a path through a walled ERE city with 500+ defenders all on his own, using a spy to open the city gates. He won with no casualties.
I believe four turns for build time is a meager price to pay for power.
It's just a shame they can't become heirs, or leaders.
Is this the same for MotH in BI, surely they can't become Faction Leaders?
Now that quote (something like: Men dislike being led by one who is not of noble blood) actually has relevance..
I don't know about rushing with them. They take a good deal of time to train, time that could have been used on more effective means of arms.
And yes, you will get normal adoptions/man of the hour. I was running very low on family members with a giant empire (32 provinces), suddenly all my captainlead armies that won got the 'moth'.
Also notice that these guys are called 'General' wher your normal family members are called just that.
You may not care about war, but war cares about you!
That's what I would think as well. That's a lot of time and money to devote to changing a town's religion. Seems you could march in and take the town directly for less.Originally Posted by Kraxis
So then, it does seem that bought generals more-or-less take the place of generals you'd get for free.And yes, you will get normal adoptions/man of the hour. I was running very low on family members with a giant empire (32 provinces), suddenly all my captainlead armies that won got the 'moth'.
Also notice that these guys are called 'General' wher your normal family members are called just that.
Don't know really... I had been training generals to make up for my shortage for a while. But it hadn't been more than 5-6.
You may not care about war, but war cares about you!
Two words: Religious unrest.Originally Posted by dismal
I dont like having to march in to a city only to have it (at worst) rebel in two turns because the religion was way different than mine. And I dont like having to spend five turns just trying to get the garrison and buildings needed just to prevent civil strife. With a zerg rush of generals, you can march in the land, wait a turn while the enemy deals with strife of his own due to your religious conversions, send an assassin in to burn the temple or church to further this action, and then assault next turn, build one garrison unit, and move out and move on. Definately quicker than just marching in and taking over.
You can also use this method to conquer without going to war. Just use assassins (to destroy the happiness buildings and temples), generals, and spies until the city turns rebel, then move in. And thus was born a new player-restricted challenge: winning without ever declaring war.
They may take a few turns, but anyone who's serious about rushing would never try to build them in a single city. Use multiple cities to do so.Originally Posted by Kraxis
But that is the point... It takes quite a while to get to that level in cities that are close enough to each other. And it is rather expensive.Originally Posted by kekvitirae
You would basically be stumping your development of economy, religion and infantry. I don't think it is worth it.
My ERE campaign ended with me being able to train generals in four cities (though the last was taken as the remaining requirement for victory). Constantinople, Antioch, Rome and Carthage. Even if I had wanted to rush generals, I would have been keeping my own armies dry of heavy cavalry, and they were after all far apart.
So it depends it seems.
You may not care about war, but war cares about you!
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