Results 1 to 20 of 20

Thread: Made-To-Order Heirs

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: Made-To-Order Heirs

    Even if they arent actual family members, the inclusion of the religious traits allows you to zerg rush the enemy with religion, eliminating unrest within one or two turns. The fact that said general also gains things like Superior Cavalry General traits and other neat things, they can be used to dominate the battlefield. One made-to-order general of mine gained enough experience (two gold chevrons) to clear a path through a walled ERE city with 500+ defenders all on his own, using a spy to open the city gates. He won with no casualties.
    I believe four turns for build time is a meager price to pay for power.

  2. #2

    Default Re: Made-To-Order Heirs

    It's just a shame they can't become heirs, or leaders.

    Is this the same for MotH in BI, surely they can't become Faction Leaders?

    Now that quote (something like: Men dislike being led by one who is not of noble blood) actually has relevance..

  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Made-To-Order Heirs

    I don't know about rushing with them. They take a good deal of time to train, time that could have been used on more effective means of arms.

    And yes, you will get normal adoptions/man of the hour. I was running very low on family members with a giant empire (32 provinces), suddenly all my captainlead armies that won got the 'moth'.

    Also notice that these guys are called 'General' wher your normal family members are called just that.
    You may not care about war, but war cares about you!


  4. #4
    Member Member dismal's Avatar
    Join Date
    Jun 2004
    Location
    Texas
    Posts
    404

    Default Re: Made-To-Order Heirs

    Quote Originally Posted by Kraxis
    I don't know about rushing with them. They take a good deal of time to train, time that could have been used on more effective means of arms.
    That's what I would think as well. That's a lot of time and money to devote to changing a town's religion. Seems you could march in and take the town directly for less.

    And yes, you will get normal adoptions/man of the hour. I was running very low on family members with a giant empire (32 provinces), suddenly all my captainlead armies that won got the 'moth'.

    Also notice that these guys are called 'General' wher your normal family members are called just that.
    So then, it does seem that bought generals more-or-less take the place of generals you'd get for free.

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Made-To-Order Heirs

    Don't know really... I had been training generals to make up for my shortage for a while. But it hadn't been more than 5-6.
    You may not care about war, but war cares about you!


  6. #6
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: Made-To-Order Heirs

    Quote Originally Posted by dismal
    That's what I would think as well. That's a lot of time and money to devote to changing a town's religion. Seems you could march in and take the town directly for less.
    Two words: Religious unrest.
    I dont like having to march in to a city only to have it (at worst) rebel in two turns because the religion was way different than mine. And I dont like having to spend five turns just trying to get the garrison and buildings needed just to prevent civil strife. With a zerg rush of generals, you can march in the land, wait a turn while the enemy deals with strife of his own due to your religious conversions, send an assassin in to burn the temple or church to further this action, and then assault next turn, build one garrison unit, and move out and move on. Definately quicker than just marching in and taking over.
    You can also use this method to conquer without going to war. Just use assassins (to destroy the happiness buildings and temples), generals, and spies until the city turns rebel, then move in. And thus was born a new player-restricted challenge: winning without ever declaring war.

  7. #7
    Member Member dismal's Avatar
    Join Date
    Jun 2004
    Location
    Texas
    Posts
    404

    Default Re: Made-To-Order Heirs

    Quote Originally Posted by kekvitirae
    Two words: Religious unrest.
    I dont like having to march in to a city only to have it (at worst) rebel in two turns because the religion was way different than mine.
    I haven't had this problem so much. But I generally put big cities to the sword, leave up existing order buildings (including the church), set taxes low, and garrison heavily.

    You can often tip religion in your favor and start converting with a general or two and border power. (Another trick to tip conversion in your favor: if say you're trying to convert a pagan city to christian, knock down their big pagan temple and rebuild a small one)

    In a few turns, when unrest has died down (and particularly if you can get an arena up and some conversion going beforehand), you can usually safely knock down their church and put up yours.

  8. #8
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: Made-To-Order Heirs

    Quote Originally Posted by Kraxis
    I don't know about rushing with them. They take a good deal of time to train, time that could have been used on more effective means of arms.
    They may take a few turns, but anyone who's serious about rushing would never try to build them in a single city. Use multiple cities to do so.

  9. #9
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Made-To-Order Heirs

    Quote Originally Posted by kekvitirae
    They may take a few turns, but anyone who's serious about rushing would never try to build them in a single city. Use multiple cities to do so.
    But that is the point... It takes quite a while to get to that level in cities that are close enough to each other. And it is rather expensive.

    You would basically be stumping your development of economy, religion and infantry. I don't think it is worth it.

    My ERE campaign ended with me being able to train generals in four cities (though the last was taken as the remaining requirement for victory). Constantinople, Antioch, Rome and Carthage. Even if I had wanted to rush generals, I would have been keeping my own armies dry of heavy cavalry, and they were after all far apart.

    So it depends it seems.
    You may not care about war, but war cares about you!


  10. #10
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: Made-To-Order Heirs

    I'd rather be the slow expansionist, concentrating on my cities starting out

  11. #11
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Made-To-Order Heirs

    I wasn't fast either... Got to around 440 or so.

    The blasted Western Empire sank two fleets full of elite armies when I sent them to take Carthage. The first one was rather weak and I tried to sneak it along Africa. Didn't work as it was sunk just beofre it was suppoed to unload. THe next one got a powerful fleet and strong escort (other fleets) but the WRE seperated it from the escorts and sank it too. They nearly managed to do the same with the third fleet.
    The worst part was that the first two fleets came from Antioch and the last had large sections from it too.
    Last edited by Kraxis; 10-13-2005 at 22:33.
    You may not care about war, but war cares about you!


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO