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Thread: Jerome, "still existing VERTEX_BUFFER error"?

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  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Jerome, "still existing VERTEX_BUFFER error"?

    whenever I encountered this error it was followed by a warning that the lowest LOD distance value was not set to "max". Fixing those mistakes solved all the problems for me.
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  2. #2

    Default Re: Jerome, "still existing VERTEX_BUFFER error"?

    I've gotten some weird errors on my DMB file. Like a missing cas file which wasnt from my mod. lol So I figure if I redo all the entries by hand it should work as I added a model with no problem "IF" I did so using the 1.3 DMB file.

    I am hoping Cata that CA will fix the Legion numbering system to have it track ALL the 1st cohorts for the player and number them consecutively. Otherwise Like you I will Port over SPQRs naming convention, but I STILL think it would have been neat to have province based naming.

    So you got the Cmapign map from TFT to work in BI? Anything edited in paticular? Reason I asked is my map doesnt seem to work or is it that hgt file or what have you?

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  3. #3

    Default Re: Jerome, "still existing VERTEX_BUFFER error"?

    No i've been developing a new map for some time now, as soon as the converter came out it took me about half an hour to get the map up and running. Really it's not much hassle at all. See the link below and read throught the pages. I posted a solution to how i got it working, granted it's not the best guide...but you'll get the idea http://www.twcenter.net/forums/showthread.php?t=34527

    Edit: I'm Orb on TWC btw.
    Last edited by Centurion Cato; 10-12-2005 at 18:24.

    TFT 's Fall of the Republic - Rise of the Empire (FRRE) Mod Project
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    Download The First Triumvirate v 1.75 for RTW

  4. #4
    Member Member Stuie's Avatar
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    Default Re: Jerome, "still existing VERTEX_BUFFER error"?

    Quote Originally Posted by lt1956
    So you got the Cmapign map from TFT to work in BI? Anything edited in paticular? Reason I asked is my map doesnt seem to work or is it that hgt file or what have you?

    Lt
    I got the TFT Campaign map working. I stripped out just about everything from descr_strat.txt (factions, buildings, units, diplomatic stances etc. etc.) leaving just the empire_east, empire_west and slave factions on the map. The map loads, you can end turn with no problems.

  5. #5

    Default Re: Jerome, "still existing VERTEX_BUFFER error"?

    Well its a start, is this in the BI folder or the -mod folder?

    I get a provential campaign on both of them. Then of course it crashes to menu when you try to start or CTD.

    So you get the Imperial map I am surprised it doesnt crash with everything removed? But all the cities are there or just your actual land map. Sounds like a 1.2 compatibility would be nice for thier next patch, anyone agree?

    Does matter anyway as the Pilum bug prevents SPQR for working with BI or 1.3 as the Romans would be slaughtered on the AI.

    Also have you tried to add 3 Roman factions for your TFT mod for BI? Should basically be the same. My biggest worry is IF one uses the BI folder there are SO many RTW files that would have to be transfered over that the mods would seriously INCREASE in size. anyone thought of this? I mean I dont want a 160MB mod turn into a 750mb overnight. The -mod switch would prevent this.

    When trying to use the -mod with the BI.exe my campaign not only doesnt work even with a vanilla map, but also say Provential? should be the Imperial map. I think Jerome mentioned something about the BI.exe defaulting to the BI folder, if so there is no way around BI mod without seriously increasing their size?

    Anyway, you guys have progressed farther in BI than myself. hopefully as you find out more you can shed some light on this. BTW it seems the Prefres invasion switch doesnt work, no noticeable difference in AI behavior. :-(
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  6. #6

    Default Re: Jerome, "still existing VERTEX_BUFFER error"?

    I use the provincal campaign system in B.I and it works fine for me - i've had no success with -mod yet, though i need to try again after reading what some the guys like player1 have found out. Your right about the size issue, this might well be a big problem for us, i guess we have to hope that CA address this in the next patch. The whole thing with chaging the faction names in 1.3 is bloody stupid! i guess someone in CA thought it would be funny...lol.

    This pilum bug is worrying me now, i hadn't heard about it until you mentioned it, and the roman faction A.I. At the moment the frre map has 3 out the 4 roman factions on the map but i haven't had a chance to test the A.I yet. I hope that either we can fix these issues or CA do soon. Otherwise.....

    Hmm there does seem to be some serious issues which need to resolved...anyway i'm going to continue with B.I, really out of hope! Whatever we find out you can be sure that we'll share it.

    Edit: Keeping on topic, have you resolved your vertex errors?
    Last edited by Centurion Cato; 10-14-2005 at 12:45.

    TFT 's Fall of the Republic - Rise of the Empire (FRRE) Mod Project
    A collection of Post-Marian Reform mods for B.I
    Download The First Triumvirate v 1.75 for RTW

  7. #7

    Default Re: Jerome, "still existing VERTEX_BUFFER error"?

    Not yet, but they seem to show up when I use my SPQR file, not when adding one at a time. I need to trace down which ones are the cause as the message doesnt say. Its weird to say the least.

    And I agree, I think someone at CA thought it was funny changing the 1.3 names as anyone would know what this would do to the mods out there. But then tension between mods and developers is always there, and it was a small joke if one at all.

    Problem with BI for me is it defaults to the RTW directory, this means alot of files need to be copied to the mod or the mod player needs to be told what to copy to make a BI mod work.

    My biggest gripe is why some of BI features couldnt have been added in the 1.3 patch Later. This way were get thefeature to add to the mod, without the worry of the BI files. Heck if you look some of the RTW files were upgreaded with BI info that no one will use unless modding for BI. I just think it wasnt finished out maybe?

    The pilum bug is bad and its there, I check this one myself, and its easy to do just figth a custom battle and let the AI be roman they will just charge and what is worse SOMETIMES it looks like the missile units will do the same, like the Skimish setting is going on and off. lol Sometimes I have had Archers charge my infantry and light infantry do the same.

    Also the invasions dont seem to be working right and they get on and off the boats constantly, and the like invasion switch doesnt seem to do anything.

    Then there is this Siege bug that causes the AI to do multiple attacks while your sieging them, and yet when they lose they still hold the city. That one I havent confirmed yet, mainly because I havent played BI at all except to test. I'll give it some time, But I may just sell my copy of BI. If its not really moddable and no one wishes to make models for its time period there no sense in playing with it. Plus anyone who installs the 1.3 or BI ruin the 1.2 mods, and its like making a new mod from scratch to make it 1.3 compatible.

    Dont know only time will tell.

    Lt

    P.S. The Legion number needs to be changed no logical reason why 1st cohorts have to be recruited from the same province to be II,III,IV. That should be an easy fix IF they want to. If they dont fix it, this feature will be useless.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

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