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Thread: Spanish Square

  1. #1
    Enlightened Despot Member Vladimir's Avatar
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    Default Spanish Square

    Sound familiar to anyone? I know I’m digging back to my high school history but I remember a mixed formation of Arquebusiers and spear-type troops in a square formation. This formation allowed the guns to engage the enemy while the spears defended the gunners. When I tried to create this formation in a custom battle using loose formation (to hopefully eliminate squeeze penalty) I was unable to create the formation. Even orderly, formed troops on loose formation aren’t in a solid line and the spacing between rows is uneven. If one row will fit in a space ultimately others won’t. This is frustrating because even though the projected (space bar) formation is perfectly straight the result isn’t. So far the best use I’ve found for them is that cavalry LOVE charging after them in the line allowing an easy flank and rear attack while my expensive gunners are cut down. I’ve looked at the spreadsheets but couldn’t find an answer there. Why can the AI consistently bunch up units while I’m unable to create a similar formation?


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  2. #2
    Master of Puppets Member bretwalda's Avatar
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    Default Re: Spanish Square

    Can you put two units on the top of each other at all?

    It can work the old way: gunmen front, pikes in the rear and when the enemy charge gun skirmish back while pikes run forward.
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  3. #3
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Spanish Square

    Quote Originally Posted by bretwalda
    Can you put two units on the top of each other at all?

    It can work the old way: gunmen front, pikes in the rear and when the enemy charge gun skirmish back while pikes run forward.
    I've done something similar with my offensive formation. Pavaise whatever in loose formation out front of my spears on loose formation. If cavalry charge I can easily move the pavaise back and tighten the spears when they pass. I would need to put the pikes on loose formation and hope they’d close up in time to receive the charge but with the short range of the guns I don’t think there’d be enough time for them to retreat back. It would take too long if they’re both on close formation and that’s especially important for the guns. Units can stack when they’re attacking something like on a bridge but can’t do it when standing. But I guess I’ll have to use your suggestion and hope they don’t get shot up by archers or run down by horses.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
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  4. #4
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Spanish Square

    It might work if you ran them forward, pikes and guns in loose formation, then halted the guns in the middle of the pikes?

  5. #5
    Member Member Procrustes's Avatar
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    Default Re: Spanish Square

    I don't understand why you want to bunch up units, but as far as the formation you are describing it sounds a lot like the one called (I think) the English Square in MTW/VI. I use it quite a bit when I'm defending - it arranges your heavy infantry in front with your missiles behind in a three-sided square. It's perfect if you can put it around a small wooded area or at the top of a small hill. On defense you can tweak the position of the units all you want.

    Hope this helps,

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Spanish Square

    I'm surprised that even the AI doesnt' aim for the corners.
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  7. #7
    " Hammer of the East" Member King Kurt's Avatar
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    Default Re: Spanish Square

    This sounds a bit out of our period or at least at the very end. The formation was called a Tercio and was a block of pikes, 4 blocks of arquebuses - one in each corner and often a couple of other units such as sword and buckler men or light guns. This was the basis of the Spanish army in the 1500's. The concept was that it was like a castle. The pikes were strong - about 1000 men and armoured. The shot units were about 200 strong and were in each corner of the pike unit, like turrets on a castle. The sword and buckler men were about 200 strong and were meant for attacking the flanks of opposing pike blocks. The light guns do not really have a unit like it in MTW, as they were manhandleable and moved with the infantry. The unit evolved into the pike and shot units of the Thirty Years war and English Civil war of the 1600's mainly by arquebuses becoming muskets, pike numbers becoming less and proportion of shot becoming higher. A typical unit would be 200 pike and 2 units of 200 muskets, one on each flank of the pikes. A salvo from the Swedish muskets in the 30 year's war would stop an armoured cavalry charge dead in its tracks.
    All this sort of change and the range of different armies across Europe and the Middle east all shows how great a Renaisance Total war would be. Throw in religious conflict, Islam, devious deplomacy and it would be a great game. SPI had a great 6 player board game called "A Mighty Fortress" many years ago, the highlight of which was when Protestant missionaries faced up to the Jesuits in Theological debate with the loser being burnt at the stake!! So come on Creative Assembly, how about it??
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    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Spanish Square

    I really don’t want to bunch up my units and get the crowding effect which is why I want them on loose formation. The point is to give the guns better defense as they deliver their morale destroying damage which won’t make me so dependent on flanking cavalry. I already have effective offense and defensive formations I use but I would like more as they both depend on the stupidity of the AI.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
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  9. #9
    Member Member Geezer57's Avatar
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    Default Re: Spanish Square

    Handgunners, unlike many other gunpowder infantry, have enough morale to take most cavalry charges, especially if set three ranks (or more) deep. At three ranks, they "ripple fire" quite quickly, keeping the enemy fearful. And they actually have a positive attack factor, so can deal out some damage in melee.
    I've fought a couple of campaigns where I used hangun-heavy armies - all my melee infantry were handguns. They'd get close, fire a volley, and charge in - it worked surprizingly well, considering they're such an under-rated unit.
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  10. #10

    Default Re: Spanish Square

    Handgunners are absolute killers online. Give em 2 valour and some armour (or just 3 valour), shove them in hold/hold and they are potential battle-winners.

    No Late era army should go without them.

  11. #11
    Yesdachi swallowed by Jaguar! Member yesdachi's Avatar
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    Default Re: Spanish Square

    Quote Originally Posted by Geezer57
    Handgunners, unlike many other gunpowder infantry, have enough morale to take most cavalry charges, especially if set three ranks (or more) deep. At three ranks, they "ripple fire" quite quickly, keeping the enemy fearful. And they actually have a positive attack factor, so can deal out some damage in melee.
    I've fought a couple of campaigns where I used hangun-heavy armies - all my melee infantry were handguns. They'd get close, fire a volley, and charge in - it worked surprizingly well, considering they're such an under-rated unit.
    They seem to take a little extra micro managing but are effective.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Spanish Square

    Hand Gunner have gunpowder shock bonus and swords. You can break weakened units quite easily with them.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  13. #13
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Spanish Square

    Good info; I wish this game was more modable so I could create new formations like this, as well as curved formations and a few other gems I'd like to crack .


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  14. #14
    Member Member MuseRulez's Avatar
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    Default Re: Spanish Square

    Quote Originally Posted by yesdachi
    They seem to take a little extra micro managing but are effective.
    Your right. Sure, you can also win by slamming some super units, like high valour JHI, head on into the melee. But anyone can do that. If a unit is not easy to handle, it isn't used. Those people often underestimate short range missile unit, that is, until they meet someone who can. So please, learn to use them. Winning this way will feel much, much more rewarding.
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