Quote Originally Posted by CTW311
Okay, I'm a bit disappointed with Barbarian Invasion for several reasons, most of them being things like graphical glitches, MUCH higher system demands and, on the whole, much clumsier-looking soldiers. But what doesnt' seem to occur to anyone is that the new BI units don't answer with their unit names anymore! In vanilla RTW, each and every unit, when selected, answered with "Rhodian Slingerrrs", or "Principes!" or "Rome's finest" or something. Okay, the General still says "General!", but otherwise only the distinction between cavalry and infantry is left. This cool feature is entirely missing! I think this is an outrage, especially as I often play RTW with a friend who is blind, and for him much of the fun and immersion with the game came from the superb sound in RTW (the other half is through my frantic descriptions while simultaneously fighting battles. I don't blame CA, but I blame SEGA, who surely put much pressure on CA and didn't allow them to do new unit voices for BI. Grrrr.
Welcome

Yeah there are still errors / glitches etc present in BI. Kinda expected it though tbh, when you're up against sales & release deadlines, shortcuts are often taken, which usually means the product will suffer directly as a result. They could of fixed all the bugs and released it six months later, but as everyone knows, people get impatient quickly, lose interest, and start looking elsewhere after a while if they are not satisfied. Not that I work for CA / SEGA mind

IMO an annoying aspect of the voice packs in RTW & RTW: BI is the 'American' Roman voices / responses / pre-battle speeches etc. Why not use a Latin accent for general accuracy?

As for RTW, generic voices were used for various factions, e.g. Pontus, Armenia, Parthia, Egypt, Carthage and Numidia all had the same voice packs. Likewise did Britons, Gauls, Germans, Dacia and Scythia. Its all too repetitive and boring, if regional accents had been implemented it would have added something different, but it all takes time to code.