
Originally Posted by
Zuka Zamamee
I have recently begun modding this game, and I would like to know how to put a Ballista on an Elephant, Arcani on an Elephant with bows, and a battalion made entirely of Centurions. Thanks!

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Hello, and...., hope your patient :)
Ballista on an Elephant
I have not tackled with Modeling yet for RTW (Been using Maya for the past 3 years and I have to decide to re-familiarise myself with MAX before I do that). But from what I understand thus far you may have to Model a Balista to Fit with that elephant and make some small adjustments to its animations as well...then of cource make the necessary changes in form of text.
Yet I maybe wrong...as I only seriously started modding RTW myself only recently. So I leave this to the more experience modders here.
Arcani on an Elephant with bows
I believe to put the arcani on an elephant should not be that difficult, but you will certaintly need to tackle with the model on this one to turn the arcani in to Archers.
Make sure to get the necessary tools for .CAS, and read up the threads on 3D modeling and Import/Export Process.
Some Sources for the above two Units:
How to Model New 3D Units
Tutorial: Head Swapping Tutorial (3D units)
3DSMax and tool tutorials
and a battalion made entirely of Centurions
This is the easyest to Do I guess...in theory.
Please note that I have not tested it, so I may not be aware of some limitations that may apply.
However, it basically consists of creating a new Unit (tentative: Centurion_Cohort) that uses the Centurion Model and Textures for the Body of that Unit, that can be found in descr_model_battle.txt
Code:
type roman_centurion
skeleton fs_dagger
indiv_range 40
texture romans_julii, data/models_unit/textures/officer_roman_centurion_julii.tga
texture romans_brutii, data/models_unit/textures/officer_roman_centurion_brutii.tga
texture romans_scipii, data/models_unit/textures/officer_roman_centurion_scipii.tga
texture romans_senate, data/models_unit/textures/officer_roman_centurion_senate.tga
model_flexi_m data/models_unit/officer_roman_centurion_high.cas, 15
model_flexi_m data/models_unit/officer_roman_centurion_med.cas, 30
model_flexi_m data/models_unit/officer_roman_centurion_low.cas, 40
model_flexi data/models_unit/officer_roman_centurion_lowest.cas, max
model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_praetorian_cohort_ii_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_praetorian_cohort_ii_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_praetorian_cohort_ii_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_praetorian_cohort_ii_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5
Please follow this excelent tutorial by ER to understand how to add units, and once you do your new Unit will use the above code.
Tutorial: Adding new units for beginners
Enjoy! :)
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