Results 1 to 12 of 12

Thread: A few questions...

  1. #1

    Default A few questions...

    I have recently begun modding this game, and I would like to know how to put a Ballista on an Elephant, Arcani on an Elephant with bows, and a battalion made entirely of Centurions. Thanks! ...

  2. #2

    Default Re: A few questions...

    Uh, no edit button?

  3. #3
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: A few questions...

    Quote Originally Posted by Zuka Zamamee
    I have recently begun modding this game, and I would like to know how to put a Ballista on an Elephant, Arcani on an Elephant with bows, and a battalion made entirely of Centurions. Thanks! ...
    Hello, and...., hope your patient :)

    Ballista on an Elephant

    I have not tackled with Modeling yet for RTW (Been using Maya for the past 3 years and I have to decide to re-familiarise myself with MAX before I do that). But from what I understand thus far you may have to Model a Balista to Fit with that elephant and make some small adjustments to its animations as well...then of cource make the necessary changes in form of text.

    Yet I maybe wrong...as I only seriously started modding RTW myself only recently. So I leave this to the more experience modders here.

    Arcani on an Elephant with bows

    I believe to put the arcani on an elephant should not be that difficult, but you will certaintly need to tackle with the model on this one to turn the arcani in to Archers.

    Make sure to get the necessary tools for .CAS, and read up the threads on 3D modeling and Import/Export Process.

    Some Sources for the above two Units:

    How to Model New 3D Units

    Tutorial: Head Swapping Tutorial (3D units)

    3DSMax and tool tutorials

    and a battalion made entirely of Centurions

    This is the easyest to Do I guess...in theory.

    Please note that I have not tested it, so I may not be aware of some limitations that may apply.

    However, it basically consists of creating a new Unit (tentative: Centurion_Cohort) that uses the Centurion Model and Textures for the Body of that Unit, that can be found in descr_model_battle.txt

    Code:
    type				roman_centurion
    skeleton			fs_dagger
    indiv_range			40
    texture				romans_julii, data/models_unit/textures/officer_roman_centurion_julii.tga
    texture				romans_brutii, data/models_unit/textures/officer_roman_centurion_brutii.tga
    texture				romans_scipii, data/models_unit/textures/officer_roman_centurion_scipii.tga
    texture				romans_senate, data/models_unit/textures/officer_roman_centurion_senate.tga
    model_flexi_m			data/models_unit/officer_roman_centurion_high.cas, 15
    model_flexi_m			data/models_unit/officer_roman_centurion_med.cas, 30
    model_flexi_m			data/models_unit/officer_roman_centurion_low.cas, 40
    model_flexi			data/models_unit/officer_roman_centurion_lowest.cas, max
    model_sprite		romans_senate, 60.0, data/sprites/romans_senate_roman_praetorian_cohort_ii_sprite.spr
    model_sprite		romans_scipii, 60.0, data/sprites/romans_scipii_roman_praetorian_cohort_ii_sprite.spr
    model_sprite		romans_brutii, 60.0, data/sprites/romans_brutii_roman_praetorian_cohort_ii_sprite.spr
    model_sprite		romans_julii, 60.0, data/sprites/romans_julii_roman_praetorian_cohort_ii_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5
    Please follow this excelent tutorial by ER to understand how to add units, and once you do your new Unit will use the above code.

    Tutorial: Adding new units for beginners

    Enjoy! :)
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  4. #4

    Default Re: A few questions...

    Well, I'm not good at any graphical or modeling stuff, so I'm screwed there. Unless someone would have the kindness in their heart to do it for me...

  5. #5

    Default Re: A few questions...

    Oh, thanks for your help

  6. #6
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: A few questions...

    Your Welcome Zuka, and please dont dispair...remember...patience is a virtue :)

    Since its easyer to do the Centurion Cohort, I suggest you start with that one, and in due time other possibilities will open for the rest of the units ;)
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  7. #7

    Default Re: A few questions...

    I have tried the Centurion one, but it always crashes whenever I start up the game...

  8. #8
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: A few questions...

    Have you followed the Guide?

    It would require modifications in several files...

    export_descr_unit
    export_descr_unit_enums
    export_units
    descr_model_battle.txt

    and to make it recruitable
    export_descr_buildings

    If you have followed the instructions step by step, and properly created a new Battle Unit using the centurion model, and it still CDT's then something I ignore maybe the cause of that...maybe one of the numerous people online at this moment in the ORG could shed some light ;)

    I will give it a try on my side as well and see...
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  9. #9
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: A few questions...

    Have you tried using the show_err switch to help you find the cause of the CTD?

  10. #10
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: A few questions...

    Well Zuka it woked here...



    A Cohort of Centurions :)

    So please do as Myrddraal said, use the -show_err switch...

    To do so please right click on your RTW Shortcut in your desktop and add this switch after the "Your Drive:Your path\Activision\Rome - Total War\RomeTW.exe"

    lets see what it reports and we can take it from there...
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  11. #11

    Default Re: A few questions...

    I got it to work...

  12. #12
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: A few questions...

    Great! Congrats!
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO