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    Bug Hunter Senior Member player1's Avatar
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    Default BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
    Version 3.36
    Compiled by player1

    Requires:
    v1.5 patch for Rome: Total War,
    or v1.6 patch for Barbarian Invasion expansion pack


    Introduction:

    This is compilation of fixes to various bugs that can be found in Rome: Total War and its expansion pack Barbarian Invasion. Many of the fixes were not originally my ideas, but ideas of other members from gaming community that I compiled in one unofficial patch. Since unofficial, it is in no way associated with Creative Assembly, Activision or SEGA.


    Download link:
    BUG-FIXER v3.36.zip

    Bonus downloads (work with all 3.x versions):
    -German language files, made by FoDeL
    http://www.totalwar.org/patrons/lm/B...XER_German.zip
    (300KB)
    -Spanish language files, made by SeKhTeM
    http://www.totalwar.org/patrons/lm/B...nish_v3.xx.zip
    (300KB)


    Install instructions:

    Just run installers included in the archives. But don't forget to specify correct Rome - Total War folder.
    Note that you need both parts if having Barbarian Invasion expansion. Othwerwise, only part1 is enough.




    List of fixes for Barbarian Invasion Campaign


    Changes in descr_model_battle.txt file only:

    -Fixed Mercenary Bucellarii unit model, so it will fire crossbow properly
    -Fixed animations for Steppe Nobles, Noble Warriors and Mounted Nobles, so they don't use swords as spears
    -Swapped Alan and Sarmatian Noble Cavalry weapons so they would match their unit cards and attack animation
    -Added a workaround for misplaced axes for some of the lower detail Chosen Axemen models
    -Added a workaround for model corruption that Imperial German Bodyguards have when looked from distance (two big extensions from right arm)
    -Added a workaround for model corruption that Sughdian Warriors (and its mercenary version) have at distance
    -Added a workaround for an issue when shield appears on Sassanid Desert Archers at distance
    -Added a workaround for model corruption that Catholic Priests have at distance (a hole in their body when looked from the rear)
    -Added a workaround for an issue when Arian Priests and Arian Mounted Priests get their crosses extended at distance
    -Fixed Orthodosx Priest oversized crosses
    -Fixed Praeventores model, so it has no arms or anything else missing anymore
    -Fixed shoulder armor of Roman Centurions, so it's visible on shoulder, not arms
    -Multiple fixes to Chosen Warlord bodyguards model (corrupt right hand and "invisibility" on medium distance)
    -Fixed model corruption that Paladin and Paladin Bodyguard units have on their left side of the chest
    -Fixed model corruption that Camel Raiders and Mercenary Camel Raiders have in lower detail model on their upper side of the chest
    -Fixed model corruption that Steppe Swordsmen have near neck in one of the lower detail models
    -Fixed a problem with Scholae Palatinae and Armored Camel Mercenary units when lower detail model would be used in place of higher level model
    -Fixed color of Alemanni Chosen Axemen, so it matches colors of its unit card
    -Fixed color of British Legionaries, to match other Romano British units
    -Fixed color of Lombardi officers so they don't look like Vandals
    -Fixed color of Rebel controlled Moorish Raiders and Equites Auxilia, so they are actually white, not green
    -Fixed barding for mercenary horses to be green, not white
    -Fixed barding for mercenary camels to match rider color
    -Changed wrong textures on Chosen Archers, so they don't get garbled anymore
    -Changed wrong model for barbarian female civilians, so that looking cities in battle view, for barbarian factions, would not show just male population


    Changes in descr_model_battle.txt file, with fixed textures:

    -Fixed a problem when first solider in the group would be missing transparency info for his textures (units affected: Hun General, WRE Imperial German Bodyguard, Pictish Crossbowmen, Chosen Archers)
    -Several fixes for Imperial Bodyguard unit regarding its shield for WRE faction and weapons for WRE Rebels faction (but with use of some compromises)
    -Mostly fixed textures on maces for Clibinarii Immortals
    -Fixed faces of WRE Rebel Auxilia Palatina, so they won't be in constant shadow
    -Fixed garbled model for Lombardi onager crew and wardog handlers
    -Made Slavs use correct model for Steppe Swordsmen, not a Warlord one
    -Fixed a bug when Slav Steppe Raiders had no proper textures on their swords
    -Fixed a problem when Bosphoran Infantry would carry both spear and sword in its hand
    -Removed shield form unit model of Sarmatian and Roxolani Alan Noble Cavalry, since unit stats show no shield available for this unit
    -Removed the blackness that Burgundian Lancers had below waist on their armor for Alemanni faction
    -Fixed the problem when Equites Catafractarii riders had part of their body, near the saddle, invisible
    -Removed artifacts near shields for Burgundian Lancer, Scholae Palatinae, Hunnic Heavy Cavalry, Tribal Cavalry, Sword Heerbann, Chosen Swordsmen, Levy Spearmen, Spear Warband, Pictish Spearmen, Steppe Spearmen, Steppe Swordsmen and Saxon Keel units
    -Removed artifacts near shields for barbarian generals and officers
    -Removed black lines on faces of ERE Comitatensis (including First Cohorts)
    -Fixed helmet corruption near the face of WRE Rebel and ERE Rebel Plumbatarii
    -Fixed Sarmatian Virgin Cavalry shields and helmets
    -Fixed hollow spears for Goth Lancers, Steppe Lancers, Merc Vandal Lancers and Steppe Warriors
    -Fixed hollow weapons for Eastern Peasants
    -Fixed misplaced rear side of the Limitanei, Berber Lancer and Berber Camel Raider shields
    -Fixed misplaced front side of Frank Levy Spearman, Francisca Heerbann, Slav Steppe Spearmen and Slav Steppe Lancer shields
    -Fixed flag at the rear side of Scotti Chariots, so it's Celtic and not Briton
    -Fixed color of Alemanni Chosen Archer, so it matches faction colors
    -Fixed color of Pictish Spearmen, so it matches color of other Celtic units
    -Fixed color of ERE Rebel standard bearers (was too blue)
    -Fixed color of Burgundii, Roxolani and Rebel officers so they don't look like Vandals


    Changes in both descr_model_strat.txt and descr_character.txt file:

    -Made Burgundii use correct barbarian general model for their generals and captains (new textures added)


    Changes in descr_model_strat.txt file:

    -Fixed the bug when Berber generals used black sword on strategic map (fixed textures added)
    -Changed wrong textures that Burgundii and Lombadri generals used on strategic map (fixed textures added)


    Changes in descr_sounds_units_fire.txt
    and descr_sounds_weapons.txt file:

    -Fixed missile attack sounds for Celtic and Sassanid slingers, so it doesn't sound like bow fire
    -Fixed the bug which made projectiles of various siege equipment have no sound (units affected: Onager, Heavy Onager, Ballistas, Repeating Ballistas, Carriage Ballistas)


    Changes in export_descr_sounds_stratmap_voice.txt
    and export_descr_sounds_units_battle_events.txt files:

    -Fixed voices for campaign map and battle events for Hun faction, so they'll be barbaric like all other voices they use (units in battle, general speech), and not Arabic


    Changes in export_descr_sounds_units_voice.txt file:

    -Added missing voices for Scorpion unit
    -Removed "Yes, Imperator!" confirmation from Catholic Priests and Mercenary Bucellarii, since these units can also be used by non-imperial factions


    Changes in export_descr_unit.txt file:

    -Added missing cantabrian circle ability for Mercenary Sarmatian Archers, since Sarmatian Armoured Archers, as well as all other horse archer units, already have it
    -Added warcry ability that was missing from Hun Steppe Swordsmen, considering that they are identical to Vandal Steppe Swordsmen that also have warcry


    Changes in export_descr_buildings.txt file:

    -Added +1 experience bonus to Vandal Steppe Warriors trained in Royal Stables, since otherwise Royal Stables would have no benefit over Warlord's Stables
    -Changed experience bonus British Legionaries gain in Urban Barracks from +1 to +2, since otherwise Urban Barracks would have no benefit over Army Barracks
    -Made Bucellarii, Ballistae and Repeating Ballistae recruitable by Romano Britons in campaign, since they are already available for them in custom battles
    -Removed law bonus from Mithras shrines, since otherwise Mithras temples have no real advantage over shrines (exempt pagan conversion bonus)
    -Changed happiness bonus for Sacred Circles of Tyz and Morrigan from 10% to 15%, since these are only Sacred Circles that miss happiness advantage compared to Sacred Groves (making them underpowered)
    -Fixed the bug when Hun, Nomad and Sassanid factions can't benefit from conquered higher level health buildings


    Changes in export_descr_ancillaries.txt file:

    -Fixed bonuses for Bodyguard, Charioteer and Elder Senator retinue members, so they'll actually give bonus/penalty to Influence and not only affect public order
    -Fixed trigger for Drinking Companion retinue member, so it can be gained at both Tavern and Bardic Circle like all other drinking related ancillaries and not just in Tavern
    -Fixed Sassanid Turncoat ancillary, so it actually gives command bonus against Sassanids
    -Fixed the bug when same governor could have both Sol Invictus and Mithras Priest in his retinue, due to a typo in ancillary exclusion list
    -Fixed triggers for Navigator and Pilot ancillaries, so they can be gained by admirals
    -Fixed Son of Chinglu title, so it can be awarded to 3 generals as intended


    Changes in export_descr_character_traits.txt file:

    -Added anti-traits to some traits to prevent weird or impossible combinations
    -Several anti-traits that worked in one direction fixed to work in both directions
    -Added the workaround for a bug when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
    -Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it's actually possible to gain those traits at character generation (expect more vices and virtues from new family members)
    -Removed anti-traits for Intelligent line of traits, since characters shouldn't be able to lose intelligence over time
    -Removed the trigger for gaining IndecisiveAttacker group of traits when ending turn in enemy zone of control, since trigger does not work as intended (it can fire even when you can't attack the enemy, or when you are besieging)
    -Fixed a problem when IndecisiveAttacker traits could be gained if general withdraws when attacked by superior force (not indecisive, but smart)
    -Added partial workaround for a problem when auto-calculated siege battles would never give siege related traits to generals (one of four triggers fixed)
    -Fixed bonuses for Sobriety like of traits, so they'll actually give penalty to Influence as intended and not only affect public order
    -Fixed trigger for Logistical skill, so it can be gained by generals that move a lot
    -Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
    -Made impossible for Roman leaders to gain points in Disloyal line of traits, since they can't rebel anyway
    -Removed Roman culture requirement from trigger for refusing bribes, so that non-Romans can benefit from resisting bribes (by gaining levels in Upright line of traits that increase bribe resistance)
    -Introduced two new birth triggers to make it possible that Intelligent and Genius characters could be born
    -Fixed Good/BadConspirator line of traits, so they can be gained by assassins
    -Corrected sabotage triggers, so that they make more sense
    -Fixed several agent creation triggers related to religious believes


    Other:

    -Added description for 3rd level barracks for Berber faction (export_buildings.txt)
    -Changed Berber cultural designation from Carthaginian to Berber, so formerly Berber controlled cities won't report Carthaginian culture (expanded_bi.txt)
    -Fixed battle advisor icon for Berber faction, so it has correct eastern advisor and not Roman one (added correctly named battlemap.tga)
    -Fixed the bug when some soldiers would die when exiting medium siege towers (descr_engines.txt)



    List of fixes for Imperial Campaign


    Changes in descr_model_battle.txt file:

    -Fixed shoulder armor for Legionary and Praetorian Cavalry (fixed models added)
    -Fixed Velite Gladiator shoulder armor
    -Fixed the wrong color of Spanish generals by giving them proper texture


    Changes in export_descr_unit.txt file:

    -Added warcry ability to Thracian Bastarnae, since Mercenary Bastarnae already have it


    Changes in export_descr_buildings.txt file:

    -Added +1 experience bonus to Greek Cavalry trained in Greek Elite Cavalry Stables, since it makes no sense to build Elite Cavalry Stables just to get Incendiary Pigs
    -Made Slingers available from Practice Range in place of Archers for Numidian faction, since otherwise when you get Slingers at Archery Range they are already obsolete
    -Made Onagers recruitable by Spaniards in campaign, since they are already available for them in custom battles
    -Added law bonus to academy-type buildings like it's done in Barbarian Invasion expansion and was intended in 1.5 patch
    -Fixed the bug when Awesome Temple of Epona and Pantheon would show up in building browser for Gauls and Spaniards


    Changes in export_descr_ancillaries.txt file:

    -Fixed the issue with Numidian and Spanish governors not gaining priests as their retinue members
    -Fixed the bug when Judge retinue member could get doubled
    -Fixed triggers for gaining Heroic Saviour and Shieldbearer retinue members
    -Fixed Roman Turncoat ancillary, so it actually gives command bonus against Romans
    -Fixed the trigger for Navigator ancillary, so it can be gained by admirals
    -Fixed the trigger for Poisoner ancillary, so it can be gained by assassins


    Changes in both export_descr_character_traits.txt and export_VnVs.txt files:

    -Parts of Energetic line of traits tweaked, so they won't get worse at higher levels
    -To prevent drop in morale bonus when becoming Legendary Hero, this trait gets its morale bonus increased from +2 to +4 (to same level as National Hero) and also gets a +1 bonus to Command when attacking (like same trait in Barbarian Invasion expansion)


    Changes in export_descr_character_traits.txt file only:

    -Added anti-traits to some traits to prevent weird or impossible combinations
    -Several anti-traits that worked in one direction fixed to work in both directions
    -Added the workaround for a bug when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
    -Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it's actually possible to gain those traits at character generation (expect more vices and virtues from new family members)
    -Changed crushing victory condition in triggers for GoodRiskyAttacker/Defender line of traits to clear or better, since winning difficult battles with just clear victory is great accomplishment on its own
    -Removed the trigger for gaining IndecisiveAttacker group of traits when ending turn in enemy zone of control, since trigger does not work as intended (it can fire even when you can't attack the enemy, or when you are besieging)
    -Fixed trigger for Logistical skill, so it can be gained by generals that move a lot
    -Smoothtalker changed to be diplomat trait, since its effects deal with bribing
    -Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
    -Fixed problems with Senate Office triggers, which could result in losing some senate titles
    -Implemented new triggers for Warlord, Siege and Ambusher traits from Barbarian Invasion expansion, in order to make it possible to improve these traits in imperial campaign
    -Introduced two new birth triggers to make it possible that Intelligent and Genius characters could be born


    Other:

    -Added hotfix to formation for light cavalry armies, to prevent generals getting placed at same tile as other infantry (descr_formations_ai.txt)
    -Added missing unit info card for Spanish Onagers (carthaginian_onagers_info.tga)
    -Fixed the bug when some soldiers would die when exiting medium siege towers (descr_engines.txt)
    -Fixed the bug when two of senate family members had Greek names and looks (descr_regions.txt)
    -Fixed the bug when all Italian provinces spawned rebels of Greek culture (descr_regions.txt)
    -Fixed an issue when game would crash at 237BC and several other dates (historic_events.txt)
    Last edited by player1; 11-24-2020 at 17:14.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, and unofficial patch for Barbarian Invasion expansion pack

    Mod compatibility


    Common combinations:

    1) Some mod, plus trait and ancillary fixes
    Should work with almost all mods that don't modify trait and ancillary system

    Bug-Fixer files used are:
    -export_descr_ancillaries.txt (installed to data or bi\data subfolder)
    -export_descr_character_traits.txt (installed to data or bi\data subfolder)
    -export_VnVs.txt (installed to data\text subfolder)

    Just install Bug-Fixer in some dummy folder, then take those trait files and put them in appropriate folders.

    2) Bug-Fixer, plus some of AI formations mod
    This should work as long as you install formation mods after installing Bug-Fixer

    3) Bug-Fixer, plus some of "all factions" mods
    Should work fine, since Bug-Fixer does not modify files these mods use

    4) Bug-Fixer, plus some other mini-mod
    The main thing to watch here is to see does that mod modify any of the files that Bug-Fixer uses. If not, then they should be able to work together. If it's just several files then they could be made compatible manually.

    For example, a mini-mod that disables recruitment of peasants in campaign modifies export_descr_buildings.txt file. So, you can just use that file and lose some of the fixes Bug-Fixer does to building files or you could manually search for differences and then make combination of both files.

    5) Bug-Fixer, plus some total conversion mod
    Really, don't even try. Those mods modify so many files that pretty much impossible to combine them with Bug-Fixer. At best case, if such mod doesn't modify traits and ancillary system, those fixes could be used (look point number 1).
    Last edited by player1; 04-14-2006 at 11:25.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Ahh nice... One can only hope this is noticed by CA. A dedicated bug-seeker like you is a valuable asset.
    You may not care about war, but war cares about you!


  4. #4
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    nice work...

  5. #5
    Barbarian of the north Member Magraev's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Excellent news, but I'd sure like a tweak of those traits too
    Nope - no sig what so ever.

  6. #6
    Senior Member Senior Member econ21's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Great work, player1. Thanks for sharing it!

  7. #7
    Senior Member Senior Member Jambo's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    One thing that's rather unusual is the engine_ignition value of the rams in the 3 recent versions of RTW and BI:

    1.2 RTW: engine_ignition value is 1.0
    1.3 RTW: engine_ignition value is 0.2
    1.4 BI: engine_ignition value is 0.8

    Values of 1.0 and 0.8 mean that the rams typically burn before they ever reach the gates of a stone wall and above. Since the AI tends to bring a ram to each stone wall siege assault, possibly the rating of 0.2 that CA gave in 1.3 RTW is the most suitable?
    =MizuDoc Otomo=

  8. #8
    Member demon rob's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    so is there a bug fixer for us in Australia who at this stage can only download 1.3 patch (from about an hour ago) and can't buy BI for another few weeks (and will probably get Civ4 instead now anyway cos they don't want out money).

  9. #9
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    BUG-FIXER v2.01 is relased.

    New in 2.01:

    -Fixed voices for campaign map and battle events for nomad and hun cultures, so they'll be barbaric, like all other voices they use, and not greek or arabian (read installation instructions in order for this fix to work propely)
    -Fixed the bug when following ancillaries could be gained with agents: Anchoress, Anchorite, Priest of Sol Invictus, Priest of Mithras and Zoroastrian Teacher
    -Fixed anti-traits for ChristianPiety line of traits, so that that you can't get them in same time as ChristianHeresy traits


    P.S.
    demon rob,
    Look at Introduction section of first post.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  10. #10
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Found a little mistake...

    The Diplomat ancilliary Translator can now be issued to Family Members. Found the Goth Leader to have one. The interesting part is that it is perhaps not too bad really, as it adds 2 points of Influence to him (the bad part is that is says it makes negotiations easier).

    [EDIT] Ok, this makes no sense... The trigger specifically says that the character has to be a diplomat... Me no understand.

    [EDIT 2] Aha... He (Ermaneric) is given the Translator from the beginning. I don't suppose you (player1) have given him that, so it seems that we have found an original BI mistake.
    Last edited by Kraxis; 10-13-2005 at 14:12.
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  11. #11
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    It's not strange that preplaced generals in the game have "weird" anicllaries, or traits. There are many examples in original RTW too (doctors for bruti, etc...).

    But, I try not to alter them, since that could shift campaign balance (-2Inf in this case), and it's not like the ancillary isn't doing any fuction (also when diplomat talks to general, both of them have their influence shown).


    P.S.
    There will be another version (2.02) shortly, since I found some bugs with Good/BadConspirator line of traits (it seems that CA fix they added isn't doing its job).

    It probably won't get available unitl bug-fixer gets officialy released at TWC too (currently download waiting for review).
    Last edited by player1; 10-13-2005 at 15:04.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  12. #12
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Yes but a change to a Herald or Magician would serve the same purpose but would actually fit.
    You may not care about war, but war cares about you!


  13. #13
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    But then you can say that Heralds are only for Romans, and that Magicians are only spawned for factions with law temples (Vandal only).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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    Senior Member Senior Member econ21's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Quote Originally Posted by player1
    BUG-FIXER v2.01 is relased.
    Sounds good - do you need to update the link (the first post seems still linked to v2.00)?

  15. #15
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    It seems linked to 2.03 for me.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  16. #16
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Whilst you're bug-fixing and what not, you might want a look at the descr_model_battle.txt file that comes with the new 1.3 patch for RTW. I'm sure when I was trying to convert my RTW mod to the new format, that I noticed there were a few inconsistancies with some skeletons. If I recall correctly, most phalanx units use the new fs_slow_spearman, fs_slow_swordsman skeletons, including Mercenary hoplites, but the normal hoplites, militia hoplites and Nubian spearmen use the usual fs_spearman, fs_swordsman skeletons. I'm not sure if that is intentional. Surely the Mercenary hoplites should at least have the same animations as the regular ones. Not really a biggie though.
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  17. #17
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    What's the difference from gameplay perspective?

    Maybe only difference is in speed of movement (so lightly armored numbians and militia have faster ones)?

    And if difference is indeed in speed maybe it's intentional.
    (that's pretty much a battle statistic instead of graphic look)
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  18. #18
    Member demon rob's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Quote Originally Posted by player1
    .....
    P.S.
    demon rob,
    Look at Introduction section of first post.
    Oops, I read that as being for BI. As long as no one sees this then I don't need to get embarrased. Time to download and give it a try. Thanks.

  19. #19

    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Just wanted to say Thanks for a stellar job on ALL the bugfixer versions, Player1. Hvala lepo! (I learned that, and other useful phrases such as Zelim te lepa ljubavi when travelling the balkans (and assorted bars and clubs) )

    BTW, why does CA believe that an army will be completly demoralised (-4 Morale) when being lead by a berserker but not by craven cowards, lily livers etc...?

  20. #20

    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    I only lurk around on these forums, but I too wanted to voice how much I appreciate the BUG-FIXER patch project. Thanks a lot P1, you're a gem!

  21. #21
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Quote Originally Posted by the_inquisition
    BTW, why does CA believe that an army will be completly demoralised (-4 Morale) when being lead by a berserker but not by craven cowards, lily livers etc...?
    Well, at least it's not such big deal as before, since now it is needed 7 points to get last level of berserk (coutary to 3 in vanilla RTW). And that extra Command you get on attack could well cancel that penalty.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  22. #22
    Senior Member Senior Member Jambo's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Here's a tricky one -

    The can_sap ability in the export_descr_units text file, is only available to a selection of units. Some peasants can, some can't. Some infantry can, some can't. Some missile troops can, some can't.

    Is it an oversight or meant to be?
    =MizuDoc Otomo=

  23. #23
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Quote Originally Posted by Jambo
    Here's a tricky one -

    The can_sap ability in the export_descr_units text file, is only available to a selection of units. Some peasants can, some can't. Some infantry can, some can't. Some missile troops can, some can't.

    Is it an oversight or meant to be?
    It is meant to be that way.
    Some cultures are not adept in the skills of engineering.
    For example in original campaign, most of barbarain unit were unable to sap.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  24. #24
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    BUG-FIXER v2.02 is relased.

    New in 2.02:

    -Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it's actually possible to gain those traits at character generation (expect more vices and virtues from new family members)
    -Fixed the problem, when Intelligent characters could lose their Intelligence
    -Fixed Good/BadConspirator line of traits so they can be gained by assassins
    -Corrected sabotage triggers, so that they make more sense
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  25. #25
    Senior Member Senior Member Jambo's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    The updates are coming thick and fast!

    Going back to the sapping issue - some of the non-horde swordsmen units for factions able to horde can actually sap while their corresponding horde versions cannot...

    Any thoughts on the ram inconsistencies I mentioned earlier?
    =MizuDoc Otomo=

  26. #26
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Version 2.04 released!

    New in this version:
    -Made a workaround for broken leg of British Legionaries
    -Additional fixes for several agent creation triggers that make most diplomats and spies to start with one of religious believes
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  27. #27
    Member Member gmjapan's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    I have noticed what maybe a bug. Sorry if it has been brought up before.

    The Numidians can build triremes but not a shipwright to build them from. You have to capture a city with one already built and then you can build them.

    This actually adds an interesting element to the game but it would be great to get a shipwright for the Noomies if they should have one.

  28. #28
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    That could be a design decision.
    For example goths in BI can't even build a ports, but can use existing ones to build boats.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  29. #29

    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Wow Player1 you are definitely a dedicated player of RTW. Thankyou very much for your efforts.

    And yeah I agree with a few posts here, CA hopefully will read this and take note of a few of the more notable 'bugs'.

    I really appreciate efforts of guys like yourself Player1, and yeah I agree with the above too, sometimes I feel they make an actual bug fix more of a preference fix in my opinion.

    Anyway, excellent work and thanks again :)
    Last edited by SomeNick; 10-20-2005 at 02:33.
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  30. #30
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    Default Re: BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack

    Version 2.05 released!

    New in this version:
    -Changed Berber cultural designation from Carthaginian to Berber for obvious reasons
    -Fixed battle advisor icon for Berber faction, so it has correct eastern advisor and not roman one
    -Fixed several agent creation triggers related to religious believes (some changes reverted back to original state, to go with developers original design)
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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