BUG-FIXER, an unofficial patch for Barbarian Invasion expansion pack
Version 3.02
Compiled by player1
Requires:
Barbarian Invasion expansion pack for Rome: Total War (v1.6)
or v1.5 patch for Rome: Total War
Introduction:
This is compilation of fixes to various bugs that can be found in Barbarian Invasion expansion for Rome: Total War. Many of the fixes were not originally my ideas, but ideas of other members from gaming community that I compiled in one unofficial patch. Since unofficial, it is in no way associated with Creative Assembly, Activision or SEGA.
Note that this patch also addresses issues for original Imperial Campaign, so it can be used without Barbarian expansion too.
Download link:
http://www.totalwar.org/patrons/lm/B...FIXERv3.02.zip
Installation:
The content of the zip file should be extracted to your Rome - Total War folder. That way it will replace some of the original text files with those from the archive.
Files replaced are:
-descr_model_battle.txt (from both data and bi\data subfolders)
-export_descr_ancillaries.txt (from both data and bi\data subfolder)
-export_descr_character_traits.txt (from both data and bi\data subfolder)
-export_descr_buildings.txt (from data subfolder)
-expanded_bi.txt (from bi\data subfolder)
-export_buildings.txt (from bi\data subfolder)
-export_VnVs.txt (from data subfolder)
Files added are:
-advisor battlemap.tga (in bi\data\ui\carthaginian folder)
Also, a new subfolder named Original Data will be created, with copies of original files. If you want to restore original files just copy contents of that folder to your Rome - Total War folder. This is important for multiplayer, since it requires original files (to prevent hacking).
List of fixes for Barbarian Invasion Campaign
Changes in descr_model_battle.txt file:
-Made a workaround for texture corruption Paladin Bodyguard units have on there left side of chest
-Fixed Mercenary Bucellarii unit model, so it will fire crossbow properly
-Fixed a problem with Scholae Palatinae and Armored Camel Mercenary units, when lower detail model would be used in place for higher level model
-Fixed model for Chosen Archers, so they don't look like demons from hell anymore
-Fixed model for barbarian female civilians, so that looking cities in battle view won't show just male population for barbarian factions
Berber stuff:
-Added description for 3rd level barracks for Berber faction (export_buildings.txt)
-Changed Berber cultural designation from Carthaginian to Berber, so formerly Berber controlled cities won't report Carthaginian culture (expanded_bi.txt)
-Fixed battle advisor icon for Berber faction, so it has correct eastern advisor and not roman one (added working battlemap.tga)
Changes in export_descr_ancillaries.txt file:
-Fixed bonuses for Bodyguard, Charioteer and Elder Senator retinue members, so they'll actually give bonus/penalty to Influence and not only affect public order
-Fixed trigger for Drinking Companion retinue member, so it can be gained at both Tavern and Bardic Circle, like all other drinking related ancillaries and not just in Tavern
Changes in export_descr_character_traits.txt file:
-Added anti-traits to some traits to prevent weird or impossible combinations
-Several anti-traits that worked in one direction fixed to work in both directions
-Added the workaround for a bug, when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
-Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it's actually possible to gain those traits at character generation (expect more vices and virtues from new family members)
-Fixed bonuses for Sobriety like of traits so they'll actually give penalty to Influence as intended and not only affect public order
-Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
-Made impossible for roman leaders to gain points in Disloyal line of traits, since they can't rebel anyway
-Removed roman culture requirement from trigger for refusing bribes, so that non-Romans can benefit from resisting bribes (by gaining levels in Upright line of traits that increase bribe resistance)
-Introduced two new birth triggers, to make it possible that Intelligent and Genius characters could be born
-Fixed the problem, when Intelligent characters could lose their Intelligence
-Fixed Good/BadConspirator line of traits so they can be gained by assassins
-Corrected sabotage triggers, so that they make more sense
List of fixes for Imperial Campaign
Changes in export_descr_buildings.txt file:
-Fixed a bug when Awesome Temple of Epona and Pantheon would show up in building browser for Gauls and Spanish
-Added law bonus to academy-type buildings like it's done in Barbarian Invasion expansion and was intended in patch
Changes in descr_model_battle.txt file only:
-Fixed the wrong color of Spanish generals by giving them proper texture (should be brown, instead of blue)
Changes in export_descr_ancillaries.txt file:
-Fixed the issue with Numidian and Spanish governors not gaining priests as their retinue members
-Fixed the trigger for priest of Neptune, so it won't be awarded to governors or agents
-Fixed triggers for gaining Heroic Saviour and Shieldbearer retinue members
Changes in both export_descr_character_traits.txt and export_VnVs.txt files:
-Parts of Energetic line of traits tweaked, so they won't get worse at higher levels
-To prevent drop in morale bonus when becoming Legendary Hero, this trait gets its morale bonus increased from +2 to +4 (to same level as National Hero) and also gets a +1 bonus to Command when attacking (like in BI)
Changes in export_descr_character_traits.txt file only:
-Added anti-traits to some traits to prevent weird or impossible combinations
-Several anti-traits that worked in one direction fixed to work in both directions
-Added the workaround for a bug, when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
-Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it's actually possible to gain those traits at character generation (expect more vices and virtues from new family members)
-Changed crushing victory condition in triggers for GoodRiskyAttacker/Defender line of traits to clear or better, since winning such battles with just clear victory is great accomplishment on its own
-Smoothtalker changed to be diplomat trait, since its effects deal with bribing
-Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
-Fixed problems with Senate Office triggers, which could result in losing some senate titles
-Implemented new triggers for Warlord, Siege and Ambusher traits from BI expansion, in order to make it possible to improve these traits in imperial campaign
-Introduced two new birth triggers, to make it possible that Intelligent and Genius characters could be born
-Fixed the (newly introduced) problem, when Intelligent characters could lose their Intelligence
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