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Thread: Unit Size Range

  1. #1
    MTW Modder and Supporter Member Aenarion's Avatar
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    Default Unit Size Range

    I was just wondering, by using Gnome's UnitBuild editor, one has the possibilty to change the units size (as in height). Can pls somone tell me the top most range number one can reach (height, scale,etc). Because apparently the game crashes if u exceed too much...

    Thanks,
    Aenarion
    Silmarillion:TotalWar -A modification for MTW:VI
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  2. #2
    MTW Modder and Supporter Member Aenarion's Avatar
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    Default Re: Unit Size Range

    Can anyone help pls?
    Silmarillion:TotalWar -A modification for MTW:VI
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  3. #3
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Unit Size Range

    What are you hoping to be able to do, using this parameter?

    It wouldn't have anything to do with elephants, would it?

    I must admit, I'd not paid this column too much attention, in terms of the ranges of values which already exist but I see a few possibilities.

    1) It's there to enable fine tuning of how tall a unit bitmap appears, so that it only needs to be painted the once, then rescaled until it looks right in the battle environment.
    2) It's supposed to reflect the height at which the unit's weapon is wielded - eg camels higher than horses, horses of two or three sizes, hobilars ("hobby horses") being the smallest and all horses higher up than foot troops and so on. Give or take polearms which are above head height and intended for bringing down horsemen. Height advantage is factored into combat results.
    3) Slight misuse of the word 'height'. Looked at from above, a formation has 'height' and width. Rank spacing and a preferred number of rows factor together to fit the height parameter. If, on the other hand, three dimensions are listed, height, width, breadth, then height means what you think it means - how tall the men, or man + mount, are.

    Next time I go meddling in Gnome, I'll take a closer look and see what the range of values are, as I recall seeing a heck of a lot were all the same. If it correlates with foot versus mounted units, then we'll have a clue what it means. Currently, I'm sticking with explanation (1).

    EYG

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  4. #4
    MTW Modder and Supporter Member Aenarion's Avatar
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    Default Re: Unit Size Range

    Lol! No it's just that once I managed to do them huge and tall. You know sort of a race of giants!:)

    Anyway, thanks,
    Aenarion
    Silmarillion:TotalWar -A modification for MTW:VI
    Pls visit our website at: Silmarillion Mod
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  5. #5
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Unit Size Range

    Quote Originally Posted by Aenarion
    Lol! No it's just that once I managed to do them huge and tall. You know sort of a race of giants!:)

    Anyway, thanks,
    Aenarion

    Gah! It was staring me in the face but I've developed a blind-spot for sig lines and only just spotted the silmarillion thing. Silly me.

    LOTR mod has already been done but I don't know its contents in detail. Maybe contact the authors of that one and find out if they made use of that parameter at all?

    Other than that, all you can do is keep experimenting with it and see how far you can push it before it breaks. I suspect that you'll reach a point where increasing the size too much just makes the pixellation effect all the more apparent, long before that though.

    I suppose if you went way OTT, you'd get horrid graphics effects when amongst the trees (tree textures get given display priority, afaics) or if they were made too tall to fit through castle gateways, without their upper body appearing to pass through the wall.

    The worst that could happen is that a 50 foot tall character would be waving their sword at thin air, not reaching down to hit things around its ankles. Unless your painting/animation skills are up to it?

    EYG

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  6. #6
    MTW Modder and Supporter Member Aenarion's Avatar
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    Default Re: Unit Size Range

    Quote Originally Posted by EatYerGreens
    The worst that could happen is that a 50 foot tall character would be waving their sword at thin air, not reaching down to hit things around its ankles. Unless your painting/animation skills are up to it?
    Lol! Yeah EYG ur right about that! Didn't think of it for the moment...Nah my skills are definately not up to that kind of modding! hehehe...
    Silmarillion:TotalWar -A modification for MTW:VI
    Pls visit our website at: Silmarillion Mod
    And our Silmarillion Topic
    Modding Links:
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