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Thread: Discussion: The new Save/Reload issue

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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    It's almost like some spiteful CA programmer is mocking us for being mean about the old save/reload bug.:-p
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  2. #2
    Member Member Afro Thunder's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Wait, from what I gathered it's actually a good thing now to save and reload often?
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    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    If reloading seems to fix the problem, it may be related to the presumptive memory leak.
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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Quote Originally Posted by SpencerH
    If reloading seems to fix the problem, it may be related to the presumptive memory leak.
    Yes, there is some sort of memory leak. I'm not sure what is going on but things keep slowing down as the game progresses.
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  5. #5
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    .
    After four or five hours of gameplay battles become unplayable for me. The memory leak is enermous. I posted a SS in the bugs thread.
    .
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    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Quote Originally Posted by Mouzafphaerre
    .
    After four or five hours of gameplay battles become unplayable for me. The memory leak is enermous. I posted a SS in the bugs thread.
    .
    Same here m8! I play for some 4-6hrs, save and reload. Haven´t had a problem since.

  7. #7

    Default Re: Discussion: The new Save/Reload issue

    I save and reload almost every turn as I have many things to do and wife who thinks up more things for me to do. I had much problems playing RTW because of load/save bug so this is good bug for me I guess.

  8. #8
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Quote Originally Posted by Red Harvest
    Yes, there is some sort of memory leak. I'm not sure what is going on but things keep slowing down as the game progresses.
    It seems to totally devour the memory. I find if I do not restart periodically things become ridiculously slow. Even exiting the game doesn't seem to help because the 'process' still shows up as running, and still shows as "leaking" to boot.
    Trithemius
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  9. #9
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    The memory leak thing is annoying. I find if I leave the game running on the strategy map, go away for a bit and return an hour later or whenever, the game is unplayable and just quitting is a chore. Doesn't seem to occur the same way if I leave a battle unattended for ages though. Sometimes just a bit of reloading on the strategy map triggers degrading performance I find. Did no-one test the game for more than half an hour at a time before BI/the patch was released?
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  10. #10
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    I hope they can fix the mem leak (as well as the save/reload issue.) I've noticed every once in a while that scrolling too far too fast on strat map seems to trigger it--but it might just be coincidence. I've seen the mem leak while doing only custom battle tests, so it isn't the campaign itself that is causing the leak.

    I can't imagine that this wasn't noticed by testers. I first suspected it after my first long session...and it was confirmed in my 2nd. Nope, looks like something that CA didn't have time to track down/fix on the first pass. Question is: will they get it on the next pass?
    Rome Total War, it's not a game, it's a do-it-yourself project.

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