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  1. #1
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    If reloading seems to fix the problem, it may be related to the presumptive memory leak.
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  2. #2
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Quote Originally Posted by SpencerH
    If reloading seems to fix the problem, it may be related to the presumptive memory leak.
    Yes, there is some sort of memory leak. I'm not sure what is going on but things keep slowing down as the game progresses.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    .
    After four or five hours of gameplay battles become unplayable for me. The memory leak is enermous. I posted a SS in the bugs thread.
    .
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    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Quote Originally Posted by Mouzafphaerre
    .
    After four or five hours of gameplay battles become unplayable for me. The memory leak is enermous. I posted a SS in the bugs thread.
    .
    Same here m8! I play for some 4-6hrs, save and reload. Haven´t had a problem since.

  5. #5

    Default Re: Discussion: The new Save/Reload issue

    I save and reload almost every turn as I have many things to do and wife who thinks up more things for me to do. I had much problems playing RTW because of load/save bug so this is good bug for me I guess.

  6. #6
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    I now save/reload almost every battle but hordes still behave strangely. It might be reevaluation of cities to sack nearby, I could not see a pattern though.

  7. #7
    Member Member gmjapan's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Just to clarify, when you say save / reload do you mean save, quit to the main menu then reload or does saving and loading without quitting the game produce the same results?

  8. #8
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Quote Originally Posted by Red Harvest
    Yes, there is some sort of memory leak. I'm not sure what is going on but things keep slowing down as the game progresses.
    It seems to totally devour the memory. I find if I do not restart periodically things become ridiculously slow. Even exiting the game doesn't seem to help because the 'process' still shows up as running, and still shows as "leaking" to boot.
    Trithemius
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  9. #9
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    The memory leak thing is annoying. I find if I leave the game running on the strategy map, go away for a bit and return an hour later or whenever, the game is unplayable and just quitting is a chore. Doesn't seem to occur the same way if I leave a battle unattended for ages though. Sometimes just a bit of reloading on the strategy map triggers degrading performance I find. Did no-one test the game for more than half an hour at a time before BI/the patch was released?
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  10. #10
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    I hope they can fix the mem leak (as well as the save/reload issue.) I've noticed every once in a while that scrolling too far too fast on strat map seems to trigger it--but it might just be coincidence. I've seen the mem leak while doing only custom battle tests, so it isn't the campaign itself that is causing the leak.

    I can't imagine that this wasn't noticed by testers. I first suspected it after my first long session...and it was confirmed in my 2nd. Nope, looks like something that CA didn't have time to track down/fix on the first pass. Question is: will they get it on the next pass?
    Rome Total War, it's not a game, it's a do-it-yourself project.

  11. #11
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Quote Originally Posted by Red Harvest
    I can't imagine that this wasn't noticed by testers. I first suspected it after my first long session...and it was confirmed in my 2nd. Nope, looks like something that CA didn't have time to track down/fix on the first pass. Question is: will they get it on the next pass?
    Will there be a "next pass"? There has to be money to pay for the time spent doing it (unless CA folks just feel like doing it for nothing and have the time to spare). I suspect that the people who invest in the games CA makes would rather see their money spent on a new game (which they stand a chance to make more money from) rather than on patches.
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  12. #12
    Member Member Cid's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    "and still shows as "leaking" to boot".

    How do you find out whether it's leaking mem??

    I've been having all of the above problems with the apparent Nvidia FX incompatability problem thrown in for good measure.

    It affects my entire OS too. I have too do a restart after about an hour of playing. Not really even sure what a memory leak is but it's some leak!

  13. #13
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Discussion: The new Save/Reload issue

    Quote Originally Posted by Trithemius
    Will there be a "next pass"? There has to be money to pay for the time spent doing it (unless CA folks just feel like doing it for nothing and have the time to spare). I suspect that the people who invest in the games CA makes would rather see their money spent on a new game (which they stand a chance to make more money from) rather than on patches.
    Indications are that they will. They are aware of some problems and say they want to address them.

    They have little chance of getting me to spend money and time on future TW games is they can't patch this and some other things. I've not bought BI and don't plan to until I see that they have actually got a completed product with RTW.

    There are still a lot of folks sitting on the fence about buying the current product (BI). If they lose that audience for this cycle, it is going to be very hard to recapture it for the next--supposedly the next game will be using the same engine.

    I want CA to succeed. So here's to the next patch...

    (in two weeks...always in two weeks...)
    Rome Total War, it's not a game, it's a do-it-yourself project.

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