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Spear bonuses against cavalry have been increased (they were previously hard coded and are now moddable, in addition to mount_effect)
Braced spearmen (standing ready) now reflect part of any attacking cavalry’s charge bonus back on the horse
Adjusted most units’ charge bonuses to improve play balance (especially for cavalry) in response to charge code changes (which fixed an issue for higher bonus values)
Reduced archery attack for some elite units
Reduced secondary non-phalanx attack for stronger phalanx units
Adjusted incorrect shield attribute for several units (to reflect models)
Fixed Egyptian desert axemen armour
Fixed bug for early and late Thracian and Scythian generals
Reduced archer attack from chariots and elephants, and reduced dog attack
The Load Save bug has been addressed
The speed on the campaign map has been improved
Improvements to the Campaign map AI
Better mix of rebelling units, including mercenary units and fewer peasants
Fewer brigands, more pirates and the ability to mod the rate that these
appear
Fixed issues with the faction graphs where a dead faction was still receiving income
Improvements to the battle AI
Pre-battle speeches for the Roman factions now include sections on previous meetings with that facti
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