Hrm...
You know what...I am completelly clueless in that regard...heh...in RTW.
STW, was not hard at all, Koku production was directly associated with the Harvest...so constructing better farms made for a better harvest and that meant more Koku...
In MTW..well you know all about it as above, and you could thus affect the Production of income directly...
From what I understand thus far on the economical system of RTW...is that many things combine together to generate income...
I would say it maybe more complex than MTW in that sence, and so there may not be 1 File where you could directly raise the Income...at least not to my knowledge.
As in RTW, income is something that is generated as you play and there is not a static value attributed to a province, like MTW...
We pretty much understand the Taxes...
But the rest of the Income is that combination of factors...which depend on the value of the tradeable goods in a province (these are found in descr_sm_resources.txt).
Then depend on the presence of Ports, the presence of Farms, the presence of Markets, the presence of Roads, Paved roads etc etc...
The Income is also affected by Squalor...and Squalor can be reduced by more Law in various forms...
So no easy and fast solution here...at least from where I stand with the curent knowledge I have of the game...
Maybe someone with more knowledge of this side of the game could clarify more :)
Another factor in the Income is the Diplomacy, there is lots of diplomacy hapening between the factions in RTW...lots of Tributes and Gifts are passing around...which affect the income of Factions.
That means that even if the Income of a faction you raised, the AI per say is not necessarilly going to make Units with it, some Factions will Invest in Fortifications, others in Units and Others use their Income for Diplomatic Action...there is more diversity in RTW than MTW as far as what to do with income is concerned.
Alternativelly, you can reduce all construction costs of Units and Buildings, as well as Upkeep costs.
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