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Thread: Hi, what are the must have mods?

  1. #1

    Default Hi, what are the must have mods?

    I just got very good internet connection and i finaly can dll all the good mods for TW but instead dll all the mods i sea can u please !!!!!!!!!! post what are the must have mods for TW.

    Sound, Graphic, realism...

    Im fully patched and the computer AI is too easy oponent even on most harder levels and 2 times bigger armies get sweept with ease.

    A BIG THX IN ADVANCE.

  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Hi, what are the must have mods?

    must have for RTW

    are

    Rome Total Realism 6
    Europa Barbarorum (not out yet)
    i personally recommend Age of Vikings and Fanatics (not out yet)
    darth mod
    SPQR mod

    etc

    We do not sow.

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Hi, what are the must have mods?

    Quote Originally Posted by Sweeper
    I just got very good internet connection and i finaly can dll all the good mods for TW but instead dll all the mods i sea can u please !!!!!!!!!! post what are the must have mods for TW.

    Sound, Graphic, realism...

    Im fully patched and the computer AI is too easy oponent even on most harder levels and 2 times bigger armies get sweept with ease.
    Which TW game are you playing? Which version (expansion, patch)?

    For R:TW, The Stranger already mentioned the most important ones, but I'd like to elaborate on his choice:
    -Bug-fixer for R:TW: not really a mod, but an unofficial patch that irons out the errors accessible for modding.
    -Darth Mod: gameplay-focused mod, strongly improves A.I. The A.I. improvements can also be obtained by installing a small mod called Darth Formations over any other mod.
    -SPQR: gameplay-focused mod, minimum-difference approach to R:TW
    -Rome Total Realism: gameplay-focused, most popular mod around, but poor A.I. unles combined with Darth Formations.
    -Europa Barbaorum: history-focused mod, not yet out but will go open-beta soon (hopefully). Highly anticipated as it will completely overhaul R:TW.
    -Community mod: MP-focused mod, does not change the overal game but balances the units and slowes down the battles so tactics work better. A.I. performance also improves. Includes one of the later versions of bug-fixer.

    Personally, I play the community mod 0.11 (search the stickies of the MP forum to find it) combined with Darth Formations and the computer puts up a decent challenge right now, though it is still not at the same level as M:TW.
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  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Hi, what are the must have mods?

    RTR 6.2 includes Darth's formations (Darth is now on the RTR team), although Darth also has his own game which is closer to vanilla RTW than RTR.

    Most mods are mutually exclusive, so I am content with RTR alone but am currently playing BI with the bug-fixer (made a copy of RTW so I can have both RTR and BI on my computer). RTR is a pretty amazing mod IMO - it makes the units more historical (and more aesthetically pleasing), it re-balances the combat (cav, missiles and infantry) in a way that improves gameplay and realism, and it slows down combat to make it more immersive and less chaotic. It also has a nice system of "areas of recruitment" that prevents you quickly raising armies in newly occupied lands, as well as providing a lot of interesting auxiliaries.

    EB promises to do similar stuff, with perhaps a more in-depth focus on the history and looks gorgeous, but they sure are keeping us waiting.

    But I'm not sure any mod will really solve the problem you have about the difficulty level. RTR slows you down and beefs up the opposition, but still can be easy as some factions. You might try some house rules to up the challenge, eg:
    (1) only take max 10 units per stack
    (2) take historically balanced armies, not just the best units
    (3) never retrain any units (just merge depleted ones)
    (4) never exterminate a city
    Obviously, play on VH (at least campaign, VH battles just does not feel right to me).

  5. #5

    Default Re: Hi, what are the must have mods?

    Big thx a BIG THX, RTW friends.

    I hope i can soon try it online.
    Since im from croatia and RTW is really toooo expensive for me. But ill try to figure it somehow.

  6. #6

    Default Re: Hi, what are the must have mods?

    Ups one more question friends.

    Does 1,3 patch work with the mods u mentioned??

  7. #7

    Default Re: Hi, what are the must have mods?

    Usually not, not yet, that is.
    Personally - provided you´ve got the harddrive space - I recommend making one vanilla install (v1.0) and use copies thereof for different mods and patch applications.

  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Hi, what are the must have mods?

    you can check some mods in the hosted mods subforum...i'd recommend again to check EB and AOVAF...oh and RES GESTAE looked awesome too

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