I have started working on a mod to change relative unit sizes to allow quantity vs quality type contests.
The intent is to reduce units sizes, and then play with huge units. Most units have been reduced 50%.
In this case, the cheaper, earlier units are generally larger than the expensive, later ones. So far I have made the following modifications:
Militia units - 100% size
(peasants, urban militia, woodsmen, kerns, fanatics, ghazi)
Golden Horde units - 100% size
Gunners - 100% size
(handgunners, mamluk handgunners, arquebusiers)
Royal/Ghulam knights - 100% size
Light Cav - 75% size
(hobilars, alan merc, steppe, mounted sergeants, ott. siphai, mounted xbow, mounted archer, bedouin camel)
Pure Archers - 66% size
(archers, desert archers, janissary archers, longbowmen)
Semi-Militia units - 66% size
(militia sergeants, gallowglasses, vikings)
Early Spear units - 60% size
(spearmen, nubian spearmen)
Arbalest units - 33% size
(arbalests, pavise arbalests)
All other units - 50% size
In addition, I have made a few cosmetic changes in terms of spacing and appearance of the less disciplined units.
Horde units I have left at full strength in the hope that this will make them scarier.
Archers got a relative size boost to compete better with hybrids and xbows/arbs... arbs I have tried to nerf... they were heavy, mechanically complex weapons and really not THAT widespread.
Input is GREATLY appreciated!!!!
Does anyone know what the "Units base strength" in the stats refers to?
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