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Thread: IN-GAME changing of settlement names!!!

  1. #31
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sv: IN-GAME changing of settlement names!!!

    Quote Originally Posted by Kraxis
    So you now hold sway over the magnificent Goth city of TB666???
    TB666? Makes me think of "We are Borg, resistance is futile."
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #32
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sv: IN-GAME changing of settlement names!!!

    Quote Originally Posted by antisocialmunky
    TB666? Makes me think of "We are Borg, resistance is futile."

    Indeed! I just couldn't help but ask. The ball was positioned right for my left leg.
    You may not care about war, but war cares about you!


  3. #33
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Lightbulb Re: IN-GAME changing of settlement names!!!

    .
    Quote Originally Posted by vale
    anyone know that the ai will change the city name back to it original if they conquered from you?


    No, they won't. Neither rebels nor major factions.

    I wonder if it can be scripted...

    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  4. #34

    Default Re: IN-GAME changing of settlement names!!!

    So no news on whether you are able to rename Legions or not? I'd personally love that more then cities as I'd be able to see the "Imperial Guard" route the rebel scum, the "Rough Riders" charge down the Huns, a unit on the field just seems so much better then an idle city.

  5. #35
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: IN-GAME changing of settlement names!!!

    Quote Originally Posted by Intrepid Sidekick
    It was a somewhat late change to the game that didnt get in to the manual.
    Sorry.
    Certainly no need to apologize! Half the fun of playing a game comes from finding neat little undocumented features, such as this or the famous battle sites, that don't actually affect gameplay but add a personalized feel to a game.
    Quote Originally Posted by Mouzafphaerre
    I wonder if it can be scripted...
    Good point. It would make it possible for a mod like EB to have accurate names for settlements if they're conquered by a different faction.
    Last edited by Geoffrey S; 11-12-2005 at 20:02.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  6. #36
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: IN-GAME changing of settlement names!!!

    Quote Originally Posted by TigerVX
    So no news on whether you are able to rename Legions or not? I'd personally love that more then cities as I'd be able to see the "Imperial Guard" route the rebel scum, the "Rough Riders" charge down the Huns, a unit on the field just seems so much better then an idle city.
    Hmm... Vahallan Ice Warriors (swordsmen) and Ogryns (Hounds of Culann) would be favorite names for me

  7. #37
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: IN-GAME changing of settlement names!!!

    .
    I've noticed:
    Code:
    LABEL_CHARACTERS:FALSE
    LABEL_SETTLEMENTS:TRUE
    in the preferences file. Characters are seemingly kings/generals and agents.

    Might be worth trying if adding those parametres into the vanilla (1.3) preferences works. Also, that LABEL attribute seems worth checking for scripting.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  8. #38
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Smile Re: IN-GAME changing of settlement names!!!

    .
    Here are my names for the Frank settlements. Corrections (Latin and Frankish if available) appreciated:

    • Imperium Frankorum (used to be Vicus Franki)
    • Burkhardsburg
    • Merovaegsburg
    • Campus Merovaeum (renamed Merovaea upon growth)
    • Campus Tancredium
    • Adgandestria
    • Nova Adgandestria



    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  9. #39
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: IN-GAME changing of settlement names!!!

    Quote Originally Posted by Mouzafphaerre
    .
    I've noticed:
    Code:
    LABEL_CHARACTERS:FALSE
    LABEL_SETTLEMENTS:TRUE
    in the preferences file. Characters are seemingly kings/generals and agents.

    Might be worth trying if adding those parametres into the vanilla (1.3) preferences works. Also, that LABEL attribute seems worth checking for scripting.
    .
    I have myself enabled it, but never considered it to be some sort of 'name changer'. So have you tested it?
    You may not care about war, but war cares about you!


  10. #40
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: IN-GAME changing of settlement names!!!

    .
    GAH! The lines are already there in the vanilla prefs but I think it doesn't work there. I may be wrong though. Will report the next time I play my Greek campaign.
    .
    Last edited by Mouzafphaerre; 11-13-2005 at 03:05.
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  11. #41
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: IN-GAME changing of settlement names!!!

    Those lines in the preferences.txt file are (to my knowledge) for the little name label under characters (generals, assasins, spys, diplomats, ships) and settlements. When set to true, you always see the name under the object. When false, you only see it when it is clicked in.

  12. #42
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: IN-GAME changing of settlement names!!!

    Quote Originally Posted by Alexander the Pretty Good
    Those lines in the preferences.txt file are (to my knowledge) for the little name label under characters (generals, assasins, spys, diplomats, ships) and settlements. When set to true, you always see the name under the object. When false, you only see it when it is clicked in.
    .
    Pretty logical. In which case
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  13. #43
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: IN-GAME changing of settlement names!!!

    Indeed.

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